Games Art at College of Esports - UCAS

College of Esports

Degree level: Undergraduate
Awarded by: University College of Osteopathy

Games Art

Course options

Course summary

The College of Esports is a new boutique university-level institution for a modern world:

  • A world first in higher education dedicated to the world of esports and gaming
  • Exclusive Higher Education Partnership with British Esports Federation
  • An iconic campus set within Queen Elizabeth Olympic Park
  • Our TRI-Curriculum
WHY STUDY THIS COURSE? The UK games sector is the largest in Europe and the sector is rapidly growing. Ukie’s annual consumer market valuation showed in 2020 the overall UK games market grew a staggering 30% from the previous year to reach a record £7bn in consumer spend. The Games industry is a highly skills-based industry seeking graduate employment. A typical games studio will have 80 per cent of staff qualified to degree level or above. Not only have you the opportunity to design games for the wider games industry, but specifically with the partnership with the British Esports Federation and its network to focus part of the course in the design and development of esports games The aims of this course are: • To prepare you for a career in the global games or esports industry with the skills of enquiry, within an evidence-based practice-led, knowledge applied interdisciplinary curriculum and performative research framework. • To prepare you with the competencies needed to adapt and thrive in life’s continuously changing environments, employment and an increasingly diverse global society. • To prepare your moral and ethical compass through opportunities to reflect personally and professionally, make an active contribution as global citizens. Upon successful completion of this course students will be able to: • To demonstrate comprehensive knowledge of games 3D asset workflows in multiple areas of games art • To demonstrate industry level competencies in games documentation and project management skills • To develop leadership skills in the art production of games • To further the field in understanding what it takes to create the art assets esports games Degree Content & Learning Approach: You will study three main areas at Level 4 (1st Year): 3D Modelling, Art visualisation and Games Production. This will give you the ability to appreciate the fundamental workflows games art in a production setting. The main feature of Level 5 (2nd Year) is that you are the Junior Games Development: Pre-Production/Production and the Junior Games Development units. In these units you will work in a multidisciplinary team alongside the Games Design and Games Development Students as the junior games artist to produce a game. You will work under the senior games artist who is a Level 6 student studying the Senior Games Development: Pre-Production and Senior Games Development: Production units. You will also study supporting units such as 3D Vehicle and Character modelling which further your competencies in games art The main feature of Level 6 (3rd Year) is the Final Year Project. This will allow you to demonstrate the area you have most passion for and to take this to a deeper level of knowledge and understanding. Level 6 will also challenge and hone your leadership skills as you act as senior games artists in the Senior Games Development: Pre-Production and Senior Games Development: Production units. In these units you will work in a multidisciplinary team alongside the Games Design and Games Development Students as the senior games artist to produce a game as well as having responsibility for the junior artists in that team As College of Esports is the world’s first university level institution dedicated to the business of esports you have a unique opportunity in your final year to study specifically the design of art assets for esports games to meet the everchanging and growing esports games market. As part of this we will also introduce you to the health and wellbeing of hybrid and remote working in games development from both a leadership and personal point of view

Modules

Year 1 - Level 4 / 20 Credit Units 3D Modelling Fundamentals 3D Environment Modelling Drawing Skills for Games Texturing for Games Visual Aesthetics Games Production Year 2 - Level 5 / 20 Credit Units Junior Games Development: Pre-Production Junior Games Development: Production Life Drawing UX and Interface Design 3D Vehicle Modelling 3D Character Modelling Year 3 - Level 6 / 20 Credit Units Senior Games Development: Pre-Production Senior Games Development- Production Advanced 3D Modelling Techniques 3D Asset Production for esports

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.

Application codes

Course code:
CE14
Institution code:
E71
Campus name:
College of Esports
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

N/A

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £27750 Whole course
Northern Ireland £27750 Whole course
Scotland £27750 Whole course
Wales £27750 Whole course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Art at College of Esports - UCAS