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International Esports Business & Digital Media (with Foundation Year) at College of Esports - UCAS

College of Esports

Degree level: Undergraduate
Awarded by: University College of Osteopathy

International Esports Business & Digital Media (with Foundation Year)

Course summary

INTRODUCTION Welcome to College of Esports BA (Hons) International Esports Business & Digital Media course developing your talent, resilience and identity in the context of the exciting and international world of esports with our unique TRI-Curriculum approach. This course examines esports from several perspectives, namely content strategies, broadcast technology, digital media law, and international business. WHY ARE WE DIFFERENT & UNIQUE? The College of Esports is a boutique university-level institution for a modern world:

  • A world-first in higher education dedicated to the world of esports and gaming.
  • Exclusive university-level partner of the British Esports Federation.
  • An iconic campus set within Queen Elizabeth Olympic Park.
  • Our unique TRI-Curriculum approach.
WHY STUDY THIS COURSE? This exciting degree combines your enthusiasm for esports and gaming with the contemporary academic subject of media, allowing you to learn through the lens of your passion. Your modules have been carefully selected to create an enjoyable and engaging journey as well as challenging for you as a student. This blend will provide a strong foundation in all that is media within the context of esports and ensure that you will be able to apply your knowledge through work experience within the industry from an early stage. The Foundation Year (Year 0) is the first part of a four-year degree programme. It provides an alternative route for those unable to meet the traditional entry requirements for a three-year degree or are returning to study later in life. In the first year, the ‘Social Media Management’ and ‘Communication Technologies’ modules can be put into practice through a range of opportunities with our external partners. Moreover, the ‘Understanding Digital Media & Analytics’ module allows you to quantify the outcomes of your skills and capabilities, providing key metrics for your personal portfolio. Supported by the ‘Entrepreneurship in Esports’ module, you will be encouraged to work upon your own business ideas with our support. Importantly, the ability to apply your knowledge into the esports industry from your first year will help to create a strong personal portfolio of evidence and track record of your work and achievements. As you progress into your second year, academic areas such as ‘Digital Psychology in Esports’ and ‘Esports Online Safety & Duty of Care’ work perfectly with the more traditional subjects, such as ‘Content Creation’ and ‘Media Crisis Management’ to further enhance your understanding. Your highly interactive ‘Media Crisis Management’ module will ensure your own digital footprint, and that of your organisation, is correctly managed. This module complements well with ‘Esports & Social Enterprises’, plus your learnings from year one to be able to further stretch your options and opportunities to work and engage. In your final year, the subject of ‘Strategic Communications’ will ensure that you understand how to put your knowledge to date into practice – with the ‘Media Law & Intellectual Property’ module providing you the confidence of protecting your online value. The aims of this course are:
  • To prepare your career in the global esports business or further study with the skills of enquiry, within an evidence-based practice-led knowledge applied interdisciplinary curriculum and performative research framework.
  • To critically apply knowledge of theoretical concepts and research methodology to complex problems in esports contexts.
  • To evaluate and communicate complex problems and solutions to different audiences in different formats.

Modules

Foundation Year/30 Credit Units: Academic Skills and Personal Development Contemporary Issues in Esports Employability Skills in Esports Leadership Through Esports Year 1 - Level 4 / 20 Credit Units Approaches to Personal and Professional Development Social Media Management Communication Technologies Entrepreneurship in Esports Understanding Digital Media Data & Analytics International Esports Business Environment Year 2 - Level 5 / 20 Credit Units Enquiry Based Learning and Research Practice Digital Content Creation Digital Psychology in Esports Esports & Social Enterprises Esports Business and Events Media Crisis Management Year 3 - Level 6 / 20 Credit Units Research Project Managing Esports Online Communities Professional Development Placement Strategic Communications Esports Brand Management Media Law & Intellectual Property Modules are subject to change.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
CE11
Institution code:
E71
Campus name:
College of Esports
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Foundation

International applicants

N/A

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £37000 Whole course
Northern Ireland £37000 Whole course
Scotland £37000 Whole course
Wales £37000 Whole course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Sponsorship information

We offer scholarships via our School & College Partner Programme for students studying at our partner institutions. Please ask your current School/College for details. Our School & College Partner Programme (SCPP) is aimed at schools and colleges that currently deliver (or will deliver) the Pearson BTEC in Esports, as well as schools and colleges with a passion for the esports sector. As we are the exclusively accredited university-level institution by the British Esports Federation, we perfectly complement the progression from the accredited BTEC in Esports by Pearson, thus ensuring that students progress from one accredited course to another in a seamless manner. For more information visit https://collegeofesports.ac.uk/school-college-partnership/

International Esports Business & Digital Media (with Foundation Year) at College of Esports - UCAS