Games and Level Design with Foundation Year at Middlesex University - UCAS

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Course summary

Why study BA Games and Level Design with us? Do you want to design and balance game mechanics as well as tell stories? On this hands on course, you'll be making games with a mix of digital and paper prototyping and planning from week one. You’ll gain hands-on experience that will help you build your portfolio that will set you up for a successful career in a range of creative industries. The games industry is complex, diverse and spans a variety of old and new technologies from print to computer software to 3D printed game pieces. This BA gives you the transferable skills and knowledge you need to become a successful games designer in this fast-changing industry. Past students have gone on to work for CD Projekt Red, Creative Assembly, King, Mediatonic, Media Molecule, among many others. Build your hands-on games design skills Led by academic staff experienced in AAA, indie, tabletop and mobile gaming, you'll develop your games design and prototyping core skills, as well as experimenting with environment and level design, scripting, game environmental storytelling and non-linear storytelling. This is facilitated through a blended approach to teaching with a mix of in person and online teaching to help prepare you for the distributed nature of the world of work. You will be introduced to a range of software and techniques to make playable prototypes quickly, including Adventure Game Studio, RPGMaker, RenPy, Unity and Unreal. You’ll get plenty of hands-on experience and opportunities for collaborating with students from our 3D animation, art and design, music, computing and graphics departments as part of our coordinated workshop activities. You’ll develop your employability skills and industry connections with a range of work placements and internship opportunities. Our links with industry partners also give you access to live briefs, guest lecturers, and potential employers. Year on year, students from this programme produce fantastic, high quality game prototypes.


odules Exploring Media (30 credits) - Compulsory Digital Production Intensive (30 credits) - Compulsory Media Stories (30 credits) - Compulsory Media Portfolio Project (30 credits) - Compulsory Year 1 - Compulsory Prototyping and Scripting (30 credits) Mechanics of Player Experience and Playtesting (30 credits) Games Design Fundamentals (30 credits) Professional Studio Practice 1 (30 credits) Year 2 - Compulsory Professional Studio Practice 2: Industry Projects (30 credits) Advanced Prototyping and Programming (30 credits) Level Design and Gameplay Events (30 credits) Game Cultures Design Beyond Entertainment (30 credits) Year 3 - Compulsory Advanced Level Design Environmental Storytelling (30 credits) Games Design Processes, Research, and Playtesting (30 credits) Final Major Project (30 credits)

How to apply

Application codes

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Campus name:
Hendon Campus
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Points of entry

The following entry points are available for this course:

  • Foundation

Entry requirements

Qualification requirements

English language requirements

TestGradeAdditional details
IELTS (Academic)6With a minimum of 5.5 in each component
TOEFL (iBT)72With at least 17 in listening & writing, 20 in speaking and 18 in reading
PTE Academic59With at least 59 in all components

Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

Channel Islands £9250 Year 1
EU £16600 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £16600 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games and Level Design with Foundation Year at Middlesex University - UCAS