Game Art with Integrated Foundation Year at Falmouth University - UCAS

Course summary

Develop your skills by entering the creative industries on an Integrated Foundation Year degree. If you’re interested in taking on a new subject that you’ve not had the opportunity to study in depth before, or have been out of education for a while, then our Integrated Foundation Year courses might be for you. These four-year courses include an introductory year to help you build the core skills needed for specialist degree-level study. This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge in the domain you want to study. We’ll help nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities through five core modules. After your foundation year, you’ll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skill set and the confidence to excel in your chosen degree subject when you join other students for the rest of your course. Become an industry-ready game artist. Gain the creative and technical skills to succeed as a digital artist. Using industry-standard tools including Adobe Photoshop, Maya, ZBrush, Substance Painter and Unreal, you'll develop expertise in character, concept and environment art, 3D modelling, UV mapping, baking, composition and shading. In the second and third year, you’ll get showcase your skills as you contribute to a major game development project. You’ll graduate as a confident, industry-ready game artist, equipped to join one of the fastest growing sectors of the games industry. You will: Develop technical, design thinking and production skills in your chosen specialism. Learn teamwork, leadership and project management skills through a variety of learning environments. Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects. Complete your chosen degree over a four-year period. We’re experts in our field – the highest-ranked UK university for concept art and illustration (Rookies Global Rankings 2023) You’ll study in one of the largest and best-equipped dedicated game-making spaces of any UK university, with access to industry standard hardware and software Our industry-focused approach means you’ll team up with creative talent to produce real game while you study, and you’ll keep the Intellectual Property (IP) You’ll learn from professional artists, game art practitioners and developers who have worked on titles including Grand Theft Auto, World of Warcraft, Project Gotham Racing and the Total War series You’ll have opportunities to network with industry giants and games fans through our epic guest speaker programme and annual Games Academy Expo Our graduates have worked at studios including Build A Rocket Boy, Fireproof, Free Radical Design, Frontier Developments, Splash Damage and 10:10 Games

Modules

You'll study the principles of game art in the context of traditional art practice, combining subjects like life drawing and composition with digital 2D and 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and game development pipelines and processes. Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices. Foundation Year: In your foundation year, you'll study five core modules: three short modules in the first study block and two in the second (one short, one long). These are all designed to help you explore the foundational elements of both creative practice and your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. After your foundation year, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skillset and the confidence to excel in your chosen degree subject when you join other students for the rest of your course. Modules: Explore Technique Apply Industry Launch Year one During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and processes, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art to build digital worlds and characters. Modules: Concept Art 1 Character Art 1 Environment Art 1 Concept Art 2 Character Art 2 Environment Art 2 Year two You'll grow your confidence in game art and your skills in using professional digital tools. You'll provide art assets to a collaborative project with game students of different disciplines, giving you valuable experience in an industry-style development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art and create high quality work for your portfolio. Modules World Building: Pre-production Developing Concept Art Vocabularies Developing Character Art Vocabularies Developing Environment Art Vocabularies Art Research Practice World Building: Production Portfolio Development Year three With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines. You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life. Modules Future Skills Professional Portfolio Technical Art Practice Future of Games Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment method

Foundation Year assessments are 100% coursework based. Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. In your foundation year all assessments are pass/fail to encourage students to take risks and engage with the feedback provided. Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete and pass all foundation modules before they can progress to the next stage of their course. Your specialism 100% of your assessment will be coursework. Continuous assessment with no formal examinations Visual, verbal and written assignments A portfolio of personal and group project work is developed over the course of the degree to boost your employability


How to apply

Application codes

Course code:
FY01
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Foundation

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview


English language requirements

TestGradeAdditional details
IELTS (Academic)6An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISEA minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English AdvancedLevel B2A minimum on the Cambridge English scale of 169 is required
PTE Academic55A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support


Student Outcomes

Operated by the Office for Students
74%
Employment after 15 months (Most common jobs)
85%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Art with Integrated Foundation Year at Falmouth University - UCAS