Course summary
This new idea-driven skill based course is about everything from concept art to 3D Modelling, 3D Sculpting character development and level creation. You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concept to reality; the perfect preparation for a career in an exciting, fast-paced industry worth billions each year. You will:
- Have the opportunity to collaborate with game developers and enterprise students.
- Have access and utilise industry standard software and techniques, as well as working with Unreal Engine.
- Be guided and supported by an award-winning team of lecturers on live projects
- Be given the chance to apply for funding, attend EGX trade fair, and enter competitions to showcase your portfolio.
- Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.
- Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production.
- Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry.
- Use the latest industry-standard software.
- Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience.
- *Study a course that is part of a subject area rated 3rd in the UK and 1st in Wales for satisfaction with teaching, and 2nd in the UK and 1st in Wales for satisfaction with the course in the Computer Science and Information Systems subject league tables, The Guardian University Guide 2022.
Modules
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry. YEAR 1 (LEVEL 4) MODULES History & Context (20 Credits) Game Design and Interaction (20 Credits) Game Asset Development (20 Credits) Game Industry & Agile Production Methodologies (20 Credits) Sketch to Sculpt (20 Credits) Game Environments & Narrative Design (20 Credits) Game Asset Production* Game Design & Interaction* Game Industry & Agile Production Methodologies* Character Design and Digital Sculpting* Game Design Workshop* Game Environments and Narrative Design* YEAR 2 (LEVEL 5) MODULES Critical Thinking (20 Credits) Characters in Context (20 Credits) Environment Modelling (20 Credits) Creative Futures; Making a Living (20 credits) Virtual Reality: Level Design and Creation (20 Credits) VFX for Video Games (20 Credits) 3D Modelling & Animation for Game Engines* Real-time Environmental Art for Game Engines* Digital Sculpting for Game Engines* Group Project* Serious Games Technology* Indie Studio Management and Game Production* During Level 5 (year 2) of the programme, you will attend tutorial sessions about the placement year, including the process of finding a suitable placement, the expectations of your placement year and guidance on producing your proposal. In semester 2, you’ll work with a Placement Coordinator to submit your proposal, which will then be considered and reviewed. If you’re successful during this process, you’ll go on to do your industrial placement during your third year and then come back to us for Level 6 (year 4 in total). YEAR 3 (INDUSTRIAL PLACEMENT) YEAR 4 (LEVEL 6) MODULES Dissertation (20 Credits) Creative Futures: Professional Practice (20 Credits) Negotiated Practice (40 Credits) Game Art Degree Project (40 Credits) Advanced 3D Modelling & Animation* Game Design, Marketing and Monetisation* AAA Asset Production* Future Technologies* Project* *from September 2024 The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
Assessment method
This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities. Assessment methods include the production of digital (and non-digital) games, writing technical and academic reports, compiling, and analysing production data, giving presentations, writing code, producing 3D models and audio files. At higher levels of the course, students must also provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes. TEACHING AND LEARNING On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students. There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services. The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme. Wrexham Glyndŵr University is committed to supporting our students to maximise their academic potential. We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available. In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- GAIP
- Institution code:
- G53
- Campus name:
- Wrexham (Main Campus)
- Campus code:
- W
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 80 - 112 points
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
EU | £9000* | Year 1 |
England | £9000* | Year 1 |
Northern Ireland | £9000* | Year 1 |
Scotland | £9000* | Year 1 |
Wales | £9000* | Year 1 |
Channel Islands | £9000* | Year 1 |
*This is a provisional fee and subject to change.
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Wrexham University
Plas Coch
Mold Road
Wrexham
LL11 2AW