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Game Art (with Industrial Placement) at Wrexham University - UCAS

Wrexham University

Degree level: Undergraduate
Awarded by: Wrexham University (Prifysgol Wrecsam)

Game Art (with Industrial Placement)

Course summary

Why Choose This Course? This skill-based degree is ideal for those wishing to pursue a career in the game art and associated design industries. The degree explores all key aspects of game art production processes using a variety of techniques from 2D concepts to 3D production on screen. This includes 3D modelling, sculpting, level design and mixed screen-based media. You will: Have the opportunity to collaborate with game developers and enterprise students. Have access and utilise industry standard software and techniques, as well as working with Unreal Engine. Be guided and supported by an award-winning team of lecturers on live projects Be given the chance to apply for funding, attend EGX trade fair, and enter competitions to showcase your portfolio. Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine. Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production. Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry. Use the latest industry-standard software. Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience. Key Course Features: Access to our purpose-built Centre for the Creative Industries building which features specialist facilities including game labs and studios equipped with a wide range of software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud. Design and create aesthetically focused and game ready characters and environments with fully realised game products. Regular contact with game industry professionals through guest lectures, conferences, and national events. You will be taught by an award-winning teaching team with professional industry backgrounds and experience. Learn how to manage a professional game development team using industry-standard methodologies and practice. Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR. The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios. Gain valuable experience and insight into the game production process and the management of an independent game studio. Benefit from a personal mentor with games development experience to help develop your skills and knowledge. Support for indie company spin out through support, advise and potential funding through Games Talent Wales Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

Modules

This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry. YEAR 1 (LEVEL 4) MODULES In the first year of study, you will be introduced to a variety of themes that relate to the art and design of game products across aesthetic and design modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and concepting in the first semester, and build on this to utilise Autodesk Maya to begin to create Characters from initial 2D drafts to a sculpted final 3D Character.  MODULES • Game Design and Interaction  • Game Asset Production • Design Workshop • Game Environments and Narrative Design • Character Design and Digital Sculpting • Game Industry and Agile Production YEAR 2 (LEVEL 5) The second year of study will build of the foundations of the first, and will encourage you to start to specialise in your area. In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as producing game characters that can be interacted with in a game engine. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.  MODULES • Character Production for Game Engines • Real-Time Environmental Art for Game Engines • Asset Production for Game Engines • Serious Game Design • Group Project • Indie Studio Management YEAR 3 (INDUSTRIAL PLACEMENT) This work-based module will provide you with the opportunity to gain valuable experience of the games-related workplace via first-hand experience. This module allows you to undertake a sustained period, embedded with a host employer, to work on one or more defined projects or goals.   YEAR 4 (LEVEL 6) The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules; however, the area of development will be through the large scale games project which will run from the start of the year until the summer.    MODULES • Game Industry Specialist • AAA Asset Production • Advanced Asset Production and Technical Art • Advanced Game Design and User Engagement • Project The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment method

Teaching and Assessment This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities. Assessment methods include the production of digital (and non-digital) games, character and creature models and game environments, compiling, analysing production data, giving presentations and producing 3D models.  At higher levels of the course, students must also provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes. TEACHING AND LEARNING On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students. There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services. The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme. Wrexham University is committed to supporting our students to maximise their academic potential. We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available. In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.


How to apply

Application codes

Course code:
GAIP
Institution code:
G53
Campus name:
Wrexham (Main Campus)
Campus code:
W

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Art (with Industrial Placement) at Wrexham University - UCAS