Games Development at College of Esports - UCAS

College of Esports

Degree level: Undergraduate
Awarded by: University College of Osteopathy

Games Development

Course summary

INTRODUCTION Welcome to College of Esports BSc (Hons) Games Development which focuses on developing your skills and understanding of the creative processes involved in creating video games. This course is about the creation of workflows in technical games development, applied to multiple games engines, and the creation of compelling technical features in games for both the esports and wider games industry. WHY ARE WE DIFFERENT & UNIQUE? The College of Esports is a boutique university-level institution for a modern world:

  • A world-first in higher education dedicated to the world of esports and gaming.
  • Exclusive university-level partner of the British Esports Federation.
  • An iconic campus set within Queen Elizabeth Olympic Park.
  • Our unique TRI-Curriculum approach.
WHY STUDY THIS COURSE? The UK games sector is the largest in Europe and the sector is rapidly growing and is a highly skills-based industry seeking graduate employment. A typical games studio will have 80% of staff qualified to degree level or above, and specific skills are needed to excel in this field. On this course, not only will you have the opportunity to design games for the wider games industry, but, with our partnership with the British Esports Federation and its network, you can focus part of your course in the design and development of esports games. We aim to prepare you with the competencies needed to adapt and thrive in life’s continuously changing environments, employment and an increasingly diverse global society. Upon successful completion of this course students will be able to demonstrate comprehensive knowledge of games production workflows in multiple games engines, as well showing industry-level competencies in games documentation and project management skills. In year one, you focus on games design and production in multiple games engines to give you the ability to appreciate the fundamental workflows in technical games development. The main feature of the 2nd Year is that you will get stuck into the Junior Games Development units. In these units you will work in a multidisciplinary team alongside the Games Art and Games Design Students as the junior games engineer to produce a game. You will work under the senior games engineer. You will also study supporting units in advanced games mechanics and prototyping, which further your competencies in technical games development. Your final year project will allow you to demonstrate the area you have most passion for and to take this to a deeper level of knowledge and understanding. You will also challenge and hone your leadership skills as you act as senior games engineer in the Senior Games Development. In these units you will work in a multidisciplinary team alongside the Games Art and Games Design Students as the senior games engineer to produce a game as well as having responsibility for the junior engineers in that team.

Modules

Year 1 - Level 4 / 20 Credit Units Introduction to The Unreal Games Engine Fundamentals of Level Design in the Unreal Engine Games Design Fundamentals Games Production Introduction to The Unity Games Engine Games Prototyping in The Unity Engine Year 2 - Level 5 / 20 Credit Units Junior Games Development: Pre-Production Junior Games Development: Production Advanced Games Mechanics in the Unreal Engine Advanced Game Prototyping in the Unreal Engine UX and Interface Design Advanced Games Prototyping in The Unity Engine Year 3 - Level 6 / 20 Credit Units Final Year Project Senior Games Development: Pre-Production Senior Games Development: Production Technical Games Design for Esports Games User Research

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

This course is not accepting applications at this time. Please contact the provider to find out more.

Application codes

Course code:
CE16
Institution code:
E71
Campus name:
College of Esports
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £27750 Whole course
Northern Ireland £27750 Whole course
Scotland £27750 Whole course
Wales £27750 Whole course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Sponsorship information

We offer scholarships via our School & College Partner Programme for students studying at our partner institutions. Please ask your current School/College for details. Our School & College Partner Programme (SCPP) is aimed at schools and colleges that currently deliver (or will deliver) the Pearson BTEC in Esports, as well as schools and colleges with a passion for the esports sector. As we are the exclusively accredited university-level institution by the British Esports Federation, we perfectly complement the progression from the accredited BTEC in Esports by Pearson, thus ensuring that students progress from one accredited course to another in a seamless manner. For more information visit https://collegeofesports.ac.uk/school-college-partnership/

Games Development at College of Esports - UCAS