Course summary
Course overview: This course includes a foundation year - ideal if you need additional preparation or if you don't have sufficient grades to join Year 1. Are you creative and love computer games? Want to combine your art skills with cutting-edge creative technology? Study games art and bring your passions to life. The popularity of computer games shows no signs of slowing down with the regular release of new sophisticated and innovative products, and smartphone apps - many developed in the UK. As a games artist you create a game's characters, assets, environments, creatures and vehicles, as well as producing concept art and storyboards. You develop your artistic skills and explore specialised areas including 3D character sculpting, photo-real texturing and surfaces, hard surface modelling, shaders, material, lighting and effects, game engine implementation, concept art, environment art and character art. You also develop skills for a career in digital media - typically areas of film, TV, advertising and multimedia - through to architectural and product visualisation. Top reasons to study this course 1. Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony. 2. Real-world experience: enter GameJam events, take part in industry competitions and Beta test upcoming games before they are released. 3. Career-ready: our ExpoSeries of events allow you to showcase your skills to industry professionals who are seeking to recruit new and rising talent. 4. Industry recognition: this course is recognised by ScreenSkills, the industry-led skills body for the UK's screen-based industries, and carries the ScreenSkills Select quality-mark which indicates courses best suited to prepare students for a career in the screen industries. After the course: Graduates have gone on to work as artists, level designers, 3D modellers and texture artists at a range of games companies including 3rd Dimensions, Atomic Planet, Bizarre Creations, Creative Assembly, Electronic Arts, Eutechnyx, Halch, Media Molecule, Microsoft Rare, Naughty Dog, Ninja Theory, Rebellion, Rockstar North and Rockstar San Diego, Sega, Sony, Streamline, Supermassive Games, Traveller's Tales, Ubisoft, Venom, Weta Digital and many more. You also develop skills for a career in digital media – typically areas of film, TV, advertising and multimedia – through to architectural and product visualisation. We have excellent relationships with many businesses, giving you the opportunity to apply for summer, year-long and graduate placements with key organisations such as Microsoft, Rare, Team 17, ZeroLight, R8 Games, Hammerhead VR, Dojo Arcade, Schlumberger, Sumo Digital and Coastsink.
Modules
Access course information through Teesside University’s website using the course page link provided (or visit www.tees.ac.uk).
Assessment method
Access assessment information through Teesside University’s website using the course page link provided (or visit www.tees.ac.uk).
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Foundation
Entry requirements
Qualification requirements
UCAS Tariff - 64 - 80 points
Student Outcomes
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Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Teesside University
Middlesbrough
Tees Valley
TS1 3BX