Coventry University

Degree level: Undergraduate

Games Technology

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Coventry has an established practical approach to the teaching of computing, including Games Technology, through activity-led learning. In response to feedback from industry that there is a shortage of games programmers, this highly-focused course looks at the underlying technologies that drive modern day games production. We also provide opportunities for you to gain a broader understanding of the games development lifecycle, by allowing you to supplement your knowledge in the complementary areas, including the graphical and artistic side of the games development process, such as games design, 3D modelling and animation. We seek to provide our graduates with the skillset to independently develop games prototypes, creating and populating 3D environments. You will be taught by staff who bring professional experience and cutting-edge research to their teaching. Some have worked within the industry for companies including Codemasters, others are conducting research recognised internationally, in areas such as computer vision, machine learning, game based learning for virtual games and serious games. We have strong links with employers, such as Sega, which helps ensure course content remains relevant and up-to-date. These links also enable us to offer industry visits, guest lectures and joint projects with local companies, such as Aardvark Swift, Codemasters and Exient. You also have the opportunity to participate in internationally recognised game development competitions, like the Games Marathon held in Brazil, which our best students can attend and win prizes. This event is judged by the games industry (including Microsoft) and is an opportunity for aspiring developers to get first hand industry input. Key Course Benefits

  • Fully meets the academic requirements for registration as a Chartered IT Professional and provides partial fulfilment for Chartered Scientist.
  • Regular guest lecturers from current practitioners. In the last three years, speakers have included Aardvark Swift, Exient and Radiant Worlds.
  • Participate in annual New Wizards Showcase, first launched in 2008 to introduce students to potential employers, often generating offers of interviews, placements and employment.
  • Join over 10 million other gamers, online and in-game, with our popular student gaming society, Steam, which offers over 3,500 games, exclusive deals, automatic game updates and other great perks.
  • Well-equipped Games Technology Laboratory with high end gaming PCs running industry-standard software, including the Adobe Creative Cloud Suite, games engines such as Unity 3D and Unreal, Visual Studio integrated development environment, 3DS Max and Photoshop. The latest gaming peripherals including Virtual Reality headsets (Oculus Rift, HTC Vive and Gear VR) and motion capture technology (Leap Motion, Perception Neuron) as well as graphics tablets and virtual reality (VR) game development, with access to VR headsets, such as the Oculus Rift.

Course details


Our main study themes are:

  • Games and graphics programming: We will cover several programming languages and APIs, including C++ and C#, the latter of which is used in the Unity Games Engine.
  • Content design tools and techniques: Through learning to use 3DS Max and Photoshop you will have opportunity to gain the skills to create complex worlds and characters.
  • Designing for usability: Games are by their very nature engagement – ensuring that those games you design remain fun is critical.

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT

How to apply

You can no longer submit a new application for courses starting in 2022.

If you already have a 2022 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

All applications are considered on an individual basis and the whole application is reviewed which includes previous and predicted qualifications, experience, reference and your motivation to study the course. The University also accepts the BTEC Level 3 National Extended Certificate / BTEC Level 3 Subsidiary Diploma and BTEC Level 3 National Diploma / BTEC Level 3 Diploma for entry onto degree programmes, provided that they are studied in combination with other qualifications that are equivalent to three A2 Levels. This may include subject specific requirements where necessary. If you are successful in receiving an offer, you will be invited to an Applicant Visit Day to discover more about the course and studying at Coventry University.

Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Republic of Ireland £9250 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Technology at Coventry University - UCAS