Bring pen strokes and colours to life to tell a story and create emotions. In recent years, 2D animation has experienced a significant revival, as studios including Blue Zoo, Aardman Animation and Brown Bag Films are creating wonderful films and experiences using the latest tools. The industry demand for more 2D Animators has recently gone through the roof. This degree has been developed in collaboration with top Animators to give you the technical, creative and soft skills that the industry is looking for. You’ll also start building your experience and professional network and will graduate with a killer showreel to help open the doors to your dream studio. Our experienced tutors who’ve worked on the likes of The Lion King, Who Framed Roger Rabbit, Godzilla and Doctor Strange, will teach you a range of animation techniques through intensive hands-on tutorials in our London industry-standard studios.
FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations - Craft (30 credits) • Creative foundations - Project (30 credits) • Computer animation - Core (15 credits) • Compositing for VFX - Core (15 credits) • 3D for VFX - Core (15 credits). • Video game art - Core (15 credits) SECOND YEAR (LEVEL 5) From your second year, you’ll start to specialise in 2D computer animation and work in teams on industry-style projects. • Computer animation (2D) - Pro (30 credits) • Computer animation (2D) - Advanced (30 credits) • Specialism (15 credits) - Sketch-visualisation, Backgrounds, Lighting and shading, Concept art • Industry studio project (45 credits). THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced specialism (30 credits) • Professional practice (30 credits) • Professional studio project (60 credits). For a summary of each module please see the course page of our website: https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-computer-animation-integrated-masters-2d.html Detailed module specifications can be downloaded from: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Formative assessment The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5: For Level 4 and 5 modules, your assessment will be split into two parts: • 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work • 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment. Level 6: The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio. Progression: In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see Escape Studios' website escapestudios.ac.uk.
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Escape Studios
- Campus code:
Points of entry
The following entry points are available for this course:
- Year 1
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Additional entry requirements
We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a creative workshop. Head over to our website to find our more and download our portfolio guide. Please copy paste the link into your browser: escapestudios.ac.uk/creative-workshop
English language requirements
|IELTS (Academic)||6.5||6.0 in reading and writing, 5.5 in speaking and listening|
English language requirements
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
|Northern Ireland||£9250||Year 1|