Course summary
Course Overview The HND Games Development Course is a Level 5 qualification designed to arm you with key game development skills that mirror the current demands of the industry. As you progress, you’ll engage with advanced software and tools that are staples in creating cutting-edge games. Our curriculum strikes a balance between creativity and technical know-how, offering an in-depth look at both the art and science of game development. You’ll tackle projects that emulate the challenges faced by today’s game developers, from 3D modelling and 2D art creation to prototype development. Collaborative team projects will sharpen your ability to work with others and manage projects effectively, while individual tasks will allow you to flex your creative muscles and curate a portfolio that highlights your unique talents. The course also delves into the theoretical aspects of the gaming industry, personal career development, and the management of digital projects. Advancing to Level 5 means you’ll be working towards a Higher Education Diploma. From there, you have the option to step right into the professional world or to complete a one-year top-up degree to earn your bachelor’s degree. Whichever path you choose, you’ll leave with a strong set of skills and a clear vision for your future in game development. Course Highlights: The Courses are delivered through a combination of taught sessions, guest speakers, workshops, seminars, blended learning, group and individual tutorial. To be of value, learning and teaching strategies need to emphasise the emerging graduate. Students should plan their learning and development and be encouraged to be reflective professionals and develop the professional confidence to contribute to their sector. Career Opportunities & Further Study Graduates of Croydon University's Pearson HND in Games and development are poised to step into diverse roles within the gaming industry, including: Event Coordinator, Team Manager, Professional Gaming Coach and Media and Content Specialist. Entry Requirements: UCAS Tariff – 48 points: GCSE English at grade C/4 or above (or level 2 equivalent) & GCSE Maths at grade C/4 or above ( or level 2 equivalent) Level 3 Qualification Level 4 Esports (HNC)
Modules
Understanding the Esports Landscape: Delve into the global impact and the multifaceted ecosystem of esports. Event and Tournament Management: Learn how to conceptualize, plan, and execute a range of esports events, ensuring both competitive integrity and high spectator engagement. Team Management and Coaching: Explore strategies for managing esports talents and teams, including player recruitment and development. Broadcasting Techniques: Acquire practical skills in esports broadcasting and live streaming, focusing on audience engagement and production quality. Business and Marketing in Esports: Understand the business models, marketing strategies, and sponsorship opportunities unique to esports. Legal Frameworks and Ethics: Navigate through the legal aspects and ethical dilemmas prevalent within the esports environment.
Assessment method
The Courses are delivered through a combination of taught sessions, guest speakers, workshops, seminars, blended learning, group and individual tutorial. To be of value, learning and teaching strategies need to emphasise the emerging graduate. Students should plan their learning and development and be encouraged to be reflective professionals and develop the professional confidence to contribute to their sector. The teaching and learning strategies employed are designed primarily to enable the student to gain a knowledge and understanding of a broad base of knowledge, concepts, skills, and practice which will enable the student to either progress to Level 6 or to higher levels of professional practice within employment. Consequently, students will experience a wide variety of challenging learning experiences which may include lectures, seminars, individual tutorials, practical tasks, small group work, independent/guided study, independent research, supervised portfolio. Students will be given the opportunity to apply their knowledge and learning both critically and to use this to evaluate practical situations. They will be encouraged to synthesise theoretical perspectives with practical application and to reflect on the role of theory in informing their practice.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- D200
- Institution code:
- C92
- Campus name:
- Main Site
- Campus code:
- -
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 40 points
A level - CCCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - PPP
Access to HE Diploma - D: 35 credits M: 35 credits P: 35 credits
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Croydon University Centre
College Road
Croydon
CR9 1DX