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Computer Science for Games at University of Brighton - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

A Computer Science for Games degree at Brighton prepares you to design and develop fun, playable and technical games. You’ll learn core computer science fundamentals, particularly in programming with C-based languages, and specialise in game engine development, graphics, AI and multiplayer systems. From 2D platformers to 3D FPS and RTS, you'll build bespoke tools and gameplay experiences. At Brighton you’ll be part of a supportive community that helps you grow, whatever your background. The course is full of opportunities to build real‑world experience through team projects, hackathons, employer‑set briefs and an optional year‑long placement. Our inclusive approach to learning means we help you play to your strengths and learn in ways that suit you best. Graduates go on to work in game studios, tech start-ups and interactive media companies or continue to postgraduate research. Top reasons to choose this course

  • Gain a degree with professional accreditation from BCS – The Chartered Institute for IT, aligning your learning with industry benchmarks and supporting professional recognition.
  • Build a strong portfolio – complete year-long and final-year projects that showcase your experience and technical depth to future employers.
  • Industry engagement and support – work on live client briefs, attend events like Game Jams and Codefest, and benefit from networking via Brighton’s digital sector.
  • Learn specialist technical skills – master programming, object-oriented design, software architecture, testing and secure development practices, alongside modern frameworks and tools used in industry.
  • Boost your CV with work experience opportunities, including an optional paid placement year, funded internships and employer-led projects.
  • Professional-standard facilities – train in specialist spaces, including robotics, VR and usability labs, CISCO-certified networking/security labs and a simulation suite with flight and car simulators.
  • Learn with innovative researchers and contribute to impact-driven projects and engage with staff who bring current research into teaching, giving you opportunities to align your projects with real industry and societal challenges.
Why Brighton is a great place to study Computer Science for Games Brighton & Hove has a vibrant tech scene, from creative digital and UX studios to data, cloud and cybersecurity firms, offering meet-ups, internships and graduate roles. Studying here connects your projects to an active community and a city known for its innovation and start‑up culture.

Modules

Year 1 You’ll build a strong foundation in computing and games development, learning C++ programming, object-oriented game design and web development. You’ll gain practical skills in game prototyping, 3D modelling and animation, and create your first playable projects. Alongside technical skills, you’ll develop professional awareness of the digital and games industries and start building your portfolio. Core modules Introduction to Game Design and Development Introduction to Games Programming Object-oriented Game Development Introduction to Web Development Working in the Digital and Games Industries Introduction to 3D Modelling and Animation Year 2 In your second year you’ll apply your first-year knowledge to more advanced game development, gaining skills in game engine design, AI programming for games and industry-standard frameworks for PC, console and mobile. You’ll also learn web-based game development and strengthen your teamwork and project management through an integrated group project. Through option modules you can specialise in areas like narrative game design or web application development, building both technical and creative expertise. Core modules Artificial Intelligence for Games Game Engine Fundamentals Integrated Group Project Game Development Frameworks Web-based Game Development Options* Narrative Game Design Web Application Development Optional Placement Year You can choose a salaried professional placement after year two, gaining hands-on experience with game studios, interactive media companies or tech firms. This year allows you to apply your academic knowledge to real-world projects such as game engine development, AI programming, multiplayer systems or VR applications. You’ll develop practical skills in game programming, project management and collaborative development workflows, while building valuable industry contacts. The placement enhances your employability and confidence, giving you a competitive edge for careers in games and interactive entertainment. Final year In your final year, you’ll consolidate your knowledge through a major individual project, creating a game or system that demonstrates advanced technical and creative skills. Core modules develop expertise in multiplayer game development, programming paradigms and client-server computing, while options enable you to specialise in areas such as virtual reality, usability evaluation, mobile game development or emerging technologies. This year prepares you for professional roles in game development or progression to postgraduate study. Core modules The Computing Project Multiplayer Game Development Programming Languages, Concurrency and Client Server Computing Options* Usability Evaluation Virtual Reality Systems Marketing for Software Products Cyber Security and Intellectual Property Law New Horizons in Computing *Option modules are indicative and may change, depending on timetabling and staff availability.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Qualification requirements


English language requirements

TestGradeAdditional details
IELTS (Academic)66.0 overall with a minimum of 5.5. in each element, or equivalent English Language qualification.

Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1
EU £17250 Year 1
International £17250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

The fees listed in the table above are for full-time UK undergraduate students in academic year 2025-26. You will pay further fees in each year of your course. Fees may increase each year. UK undergraduate and certain postgraduate fees are regulated by the UK government. The annual fee increase will not exceed the UK government's maximum regulated tuition fee limit set for the relevant academic year. Many of our courses include the option of a salaried placement year. Tuition fees for a placement year are charged at a lower rate of £1850. The international tuition fees listed above are for full-time courses during the academic year 2025-26. Further tuition fees are payable in each year of study. Non-regulated tuition fees, which usually apply to international students and UK postgraduate students* are subject to an annual increase of a maximum of 5% or the Consumer Prices Index (CPI), whichever is higher. *Some designated postgraduate courses are regulated by the UK government – the annual fee increase for eligible UK / Home students on these designated courses will not exceed the UK government’s regulated tuition fee limit set for the relevant academic year.
Computer Science for Games at University of Brighton - UCAS