Course summary
A Computer Science for Games degree at Brighton prepares you to design and develop fun, playable and technical games. You’ll learn core computer science fundamentals, particularly in programming with C-based languages, and specialise in game engine development, graphics, AI and multiplayer systems. From 2D platformers to 3D FPS and RTS, you'll build bespoke tools and gameplay experiences. At Brighton you’ll be part of a supportive community that helps you grow, whatever your background. The course is full of opportunities to build real‑world experience through team projects, hackathons, employer‑set briefs and an optional year‑long placement. Our inclusive approach to learning means we help you play to your strengths and learn in ways that suit you best. Graduates go on to work in game studios, tech start-ups and interactive media companies or continue to postgraduate research. Top reasons to choose this course
- Gain a degree with professional accreditation from BCS – The Chartered Institute for IT, aligning your learning with industry benchmarks and supporting professional recognition.
- Build a strong portfolio – complete year-long and final-year projects that showcase your experience and technical depth to future employers.
- Industry engagement and support – work on live client briefs, attend events like Game Jams and Codefest, and benefit from networking via Brighton’s digital sector.
- Learn specialist technical skills – master programming, object-oriented design, software architecture, testing and secure development practices, alongside modern frameworks and tools used in industry.
- Boost your CV with work experience opportunities, including an optional paid placement year, funded internships and employer-led projects.
- Professional-standard facilities – train in specialist spaces, including robotics, VR and usability labs, CISCO-certified networking/security labs and a simulation suite with flight and car simulators.
- Learn with innovative researchers and contribute to impact-driven projects and engage with staff who bring current research into teaching, giving you opportunities to align your projects with real industry and societal challenges.
Modules
Year 1 You’ll build a strong foundation in computing and games development, learning C++ programming, object-oriented game design and web development. You’ll gain practical skills in game prototyping, 3D modelling and animation, and create your first playable projects. Alongside technical skills, you’ll develop professional awareness of the digital and games industries and start building your portfolio. Core modules Introduction to Game Design and Development Introduction to Games Programming Object-oriented Game Development Introduction to Web Development Working in the Digital and Games Industries Introduction to 3D Modelling and Animation Year 2 In your second year you’ll apply your first-year knowledge to more advanced game development, gaining skills in game engine design, AI programming for games and industry-standard frameworks for PC, console and mobile. You’ll also learn web-based game development and strengthen your teamwork and project management through an integrated group project. Through option modules you can specialise in areas like narrative game design or web application development, building both technical and creative expertise. Core modules Artificial Intelligence for Games Game Engine Fundamentals Integrated Group Project Game Development Frameworks Web-based Game Development Options* Narrative Game Design Web Application Development Optional Placement Year You can choose a salaried professional placement after year two, gaining hands-on experience with game studios, interactive media companies or tech firms. This year allows you to apply your academic knowledge to real-world projects such as game engine development, AI programming, multiplayer systems or VR applications. You’ll develop practical skills in game programming, project management and collaborative development workflows, while building valuable industry contacts. The placement enhances your employability and confidence, giving you a competitive edge for careers in games and interactive entertainment. Final year In your final year, you’ll consolidate your knowledge through a major individual project, creating a game or system that demonstrates advanced technical and creative skills. Core modules develop expertise in multiplayer game development, programming paradigms and client-server computing, while options enable you to specialise in areas such as virtual reality, usability evaluation, mobile game development or emerging technologies. This year prepares you for professional roles in game development or progression to postgraduate study. Core modules The Computing Project Multiplayer Game Development Programming Languages, Concurrency and Client Server Computing Options* Usability Evaluation Virtual Reality Systems Marketing for Software Products Cyber Security and Intellectual Property Law New Horizons in Computing *Option modules are indicative and may change, depending on timetabling and staff availability.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
Entry requirements
Qualification requirements
UCAS Tariff - 104 - 120 points
A level - BBB - BCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - DMM
Access to HE Diploma - M: 24 credits
International Baccalaureate Diploma Programme - 26 points
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017) - H3, H3, H3, H3, H4
T Level - M
English language requirements
| Test | Grade | Additional details |
|---|---|---|
| IELTS (Academic) | 6 | 6.0 overall with a minimum of 5.5. in each element, or equivalent English Language qualification. |
Review our English Language requirements
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
| England | £9535 | Year 1 |
| Northern Ireland | £9535 | Year 1 |
| Scotland | £9535 | Year 1 |
| Wales | £9535 | Year 1 |
| Channel Islands | £9535 | Year 1 |
| Republic of Ireland | £9535 | Year 1 |
| EU | £17250 | Year 1 |
| International | £17250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
University of Brighton
Mithras House
Lewes Road
Brighton
BN2 4AT
