Games Production at De Montfort University - UCAS

Course summary

Video games have eclipsed the film, music and video industries as the dominant entertainment sector in the UK. Our course is designed to equip you for roles that require a vocational aptitude in gaming technologies and tools. You will gain industry-relevant experience in using different game engines, such as Unity3D, Unreal, CryEngine and Godot. You will develop your skills in sound engineering and cross-platform development, such as Console, Mobile, Virtual and Augmented Reality. Study a diverse range of practical topics such as Audio for Games, Game Engine Scripting and AI for Simulation, and develop a comprehensive set of transferable skills that you can apply to the areas of games development that interest you the most. You will also have the opportunity to make a short game using an engine of your choice. Games Production BSc shares a common first year and some later modules with Computer Games Programming BSc. This shared focus means you have the flexibility to decide which direction you wish to specialise in once you have gained some experience of each area. Key features Through block teaching, you will focus on one subject at a time instead of several at once. This means that you will be able to focus closely on each subject and absorb your learning material in more depth, whilst working more closely with your tutors and course mates. Benefit from an engaging curriculum that develops your skills in using a range of game engines, 3D modelling software and design IDEs, so you can graduate as a confident and industry-ready computer games producer. Graduates from the related Computer Games Programming BSc are working for gaming companies such as Codemasters and Rockstar North. Study specialised topics, such as normal mapping and shader programming inside the Unity3D and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling integrated design environments (IDEs,) such as Maya, 3DS MAX and Blender, into your games. Access our dedicated game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. Our studios are equipped with a mixture of high-spec gaming computers & hardware and games development software. Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events and competing in tournaments. Our Games Development Society gives you the opportunity to work alongside Game Art students in games jams. Apply for a year-long placement opportunity with support from our dedicated faculty placement team. DMU students have landed roles with companies including Havok, DIGIT, Riot, Black Shamrock and Microsoft.

Modules

First year Block 1: Game Design & Development Block 2: Markup Languages & Scripting Block 3: Maths & Computer Systems Block 4: C++ Fundamentals Second year Block 1: 3D Pipeline Fundamentals Block 2: Mobile Games and AI for Simulation Block 3: Progressive Game Engines & Scripting Block 4: Game Development Team Project Third year Block 1: Advanced Game Engine Application Block 2: Audio & QA for Games Block 3: Advanced 3D Workflow & Design Block 4: Game Development Project

Assessment method

This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research. Teaching The modules offered on the course have a mixture of teaching and learning strategies to reflect the mix of theory and practice embedded into the programme. Most modules will have formal contact in the form of lectures, tutorials, laboratory classes and supported self-study. Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block. Assessment Assessments can be formative as well as summative and could include practical software development exercises, structured exercises, group and individual projects, and tests. Projects offer the opportunity for students to develop their ability to conduct a sustained individual development exercise. Group projects also allow students to develop their ability to work in teams, to appraise group performance and deal with group problems.


How to apply

Application codes

Course code:
I453
Institution code:
D26
Campus name:
Leicester Campus
Campus code:
Y

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements


English language requirements

English language – If English is not your first language we require an English language level of IELTS 6.0 with 5.5 in each component or equivalent English Language tuition, delivered by our British Council accredited Centre for English Language Learning, is available both before and throughout the course if you need it.


Student Outcomes

Operated by the Office for Students
75%
Employment after 15 months (Most common jobs)
90%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £16250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £16250 Year 1

Additional fee information

Please note that fees for subsequent years of study for continuing students are subject to an annual review. Any increase in fee will be in line with RPI-X (linked to the retail price index) and the fee cap set by the Government.
Games Production at De Montfort University - UCAS