Course summary
On this brave games Masters focusing on game design, you’ll explore the ways that games are used in the creative arts to engage conversation, inspire personal expression, and explore our world.
- This degree will teach you how to use game design to develop aesthetic awareness, and create meaningful experiences. With technology and gaming becoming part of our everyday lives, the industry has adapted to use games to tell stories, generate knowledge, and educate the public.
- An explosion of games and apps has created a new breed of entrepreneur, with small teams able to create and launch projects that are accessible to millions. This rising market has become increasingly successful in the UK.
- Throughout this degree you’ll learn how to build compelling mechanics, craft innovative narratives, and develop immersive playable environments.
- We’ll encourage you to push games into new territories and intellectual domains.
- You’ll explore the freedom of the gaming industry, from putting players in immersive augmented worlds to telling transformational personal narratives, these new experiences are redefining the rules of play.
- You’ll be part of a supportive community of game creators, working on your own or teaming up with fellow students from other games and art programmes.
- You’ll benefit from a vibrant hands-on environment led by lecturers with solid experience in the games industry and other experience design industries.
- You’ll have access to our specialist lab facilities, as well as a large library of video and board games.
- You’ll explore games in a broad way, from industry-oriented development to VR (virtual reality) and AR (augmented reality), building your own alternative controllers, and creating large-scale installations or immersive theatre experiences.
- You’ll be able to participate in regular game jams and industry events on campus.
- We’ll mentor you to help you find your voice and place as a game and experience designer, setting you up with the skills to shape your career, whether as an independent studio owner or elsewhere in the games industry.
Modules
You'll study the following compulsory modules: Approaches to Play 1 Approaches to Play 2 Final Project in Games and Playful Design Interactive Narrative and Digital Storytelling Games Anatomy Visual Game Development or Games Programming 1 Optional modules You'll also take a further 3 modules across a selection of 15-credit modules in the Department of Computing. Recent optional modules include: Programming for Artists and Designers Modelling and Animation 1 History of Computer Games, Art and Animation Augmented Realities Critical AI Data and Machine Learning for Artistic Practice Extended Reality for Creative Practice Modelling and Animation 2 Games Programming 2 Alternative Game Controller Design Audio Experience for Games Game Development Escape Room Design and Immersive Theatre Motion Capture Techniques and Digital Embodiment Applied AI for Industry *Please note that due to staff research commitments not all of these modules may be available every year.
Entry requirements
You should have an undergraduate degree of at least upper second class standard (or equivalent) with an interest in and capability for working in interdisciplinary contexts using technology. In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered. We accept a wide range of international qualifications. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 and no element lower than 6.0 to study this programme.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Goldsmiths, University of London
New Cross
Lewisham
SE14 6NW