Skip navigation
Virtual Production at University of Portsmouth - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This is a Connected Degree Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course. Overview Understand the emerging technology that’s changing the ways animation, film, games and TV are created, and create digital content throughout your study. With this Virtual Production degree, you will develop your technical and creative skills via real-time skills, 3D modelling and coding using our cutting-edge labs and studios. This will include creating high-quality content for LED screens behind the actors, virtual mapping using VR and game technology and capturing performance for characters and fantasy creatures using motion capture. Throughout your study, you’ll be using the School of Creative Technology’s specialist equipment to create virtual experiences. You’ll also be supported by staff with academic, technical and professional expertise in the field, giving you a friendly environment to express your creativity freely as you develop your abilities. You’ll graduate with the skills to enter one of the UK’s most rapidly growing industries, or to follow your specialism into postgraduate study. Whatever path you choose, you’ll have the expertise to work with current virtual production practice and the understanding to take on all future opportunities. Course highlights

  • Study with experts in a burgeoning field, using industry-standard software and studio equipment
  • Explore potential career paths, such as real-time filmmaking, games and real-time animation
  • Investigate the potential in virtual production technology, and understand possible routes to developments in the field
  • Work with supportive staff and students from related courses in the School, such as Computer Animation or Interactive Technologies
  • Take up a work placement between your second and third years of study, or a shorter placement while you learn
This is a new course and we’re currently finalising the detailed information for this page. You can still see entry requirements and apply.

Modules

Year 1

  • Coding and Scripting for Games (20 credits)
  • Film Craft (20 credits)
  • Introduction to Real-Time 3D (20 credits)
  • Modelling for Animation & Vfx (20 credits)
  • Virtual Production Research (20 credits)
  • Virtual Production Studio (20 credits)
Year 2 Core modules
  • Creative Research and Project Initiation (20 credits)
  • Virtual Cinematography (20 credits)
  • Virtual Reality Development (20 credits)
Optional modules
  • Commercial Asset Production for Real Time (40 credits)
  • Creative Technologies Study Exchange (60 credits)
  • Creative Technologies Study Exchange (60 credits)
  • Engaged Citizenship Through Interdisciplinary Practice (20 credits)
  • Professional Experience (20 credits)
  • Real-Time Animation and Vfx Project (20 credits)
  • Student Enterprise (20 credits)
Year 3 Core modules
  • Create Worlds (20 credits)
  • Final Year Project (40 credits)
  • Motion Capture Applications (20 credits)
  • Virtual Production Group Project - Part One (20 credits)
  • Virtual Production Group Project - Part Two (20 credits)
Placement year After your second or third year, you can do an optional work placement year to get valuable longer-term work experience in the industry. We’ll help you secure a work placement that fits your aspirations. You’ll get mentoring and support throughout the year. We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies. Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

Entry requirements for advanced entry (i.e. into Year 2 and beyond)

We welcome applications for advanced entry. If you'd like to apply for advanced entry, you need to select the required year when you complete your UCAS application.

Entry requirements

Qualification requirements


English language requirements

TestGradeAdditional details
IELTS (Academic)6English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
Cambridge English AdvancedCambridge English: Advanced (CAE) (taken after January 2015). An overall score of 169 with no component score less than 162.
Cambridge English ProficiencyCambridge English: Proficiency (CPE) (taken after January 2015). An overall score of 169 with no component score less than 162.
PTE Academic62An overall score of 62 with a minimum of 59 in each skill.
TOEFL (iBT)7979 with a minimum of 18 in Reading, 17 in Listening, 20 in Speaking and 17 in Writing.
Trinity ISEPassTrinity College Integrated Skills in English (ISE) Level III with a Pass in all 4 components.

Student Outcomes

Operated by the Office for Students
77%
Employment after 15 months (Most common jobs)
88%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

EU £9535 Year 1
England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1
International £17900 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Students who are resident in EU countries: please note that the net fee is inclusive of the Transition Scholarship Placement Year and Year abroad (at the time of publishing for 2025/26): UK/Channel Islands and Isle of Man students – £1,430 EU – £1,430 International (Non-EU) – £2,875. Fees are accurate at the time of publishing and are subject to change at any time without notice. Please check the course page on our website for the most up to date fee information. All fees are subject to annual increase. For more information about fees, go to port.ac.uk/study/undergraduate/undergraduate-fees-and-student-finance/tuition-fees-living-costs-and-other-study-costs
Virtual Production at University of Portsmouth - UCAS