Course summary
This Higher Education Esports course provides a seamless progression pathway for Level 3 Esports students and offers new opportunities for Access to Higher Education learners, particularly those interested in broadcasting and content creation. Designed to meet the growing demands of the esports industry, the course develops key skills such as event management, creative broadcasting, branding and sponsorship, content creation, and on air talent. Students will benefit from hands on learning in the college’s state of the art XR Lab, a facility purpose built for esports, where they will gain experience using industry standard tools and software. The course emphasises real world application, with opportunities to organise grassroots esports tournaments involving local schools and the wider community. Graduates will be well prepared for roles such as event managers, broadcast producers, content creators, and presenters, with skills that are also transferable to related industries like media production and digital marketing. With a strong focus on employability, professional networking, and practical experience, this course equips students with the knowledge and confidence to excel in the rapidly growing esports sector.
Modules
Level 4 (Year 1) Unit 401 – Esports Ecosystem - This unit explores the rapidly growing esports industry, its key stakeholders, career opportunities, structural challenges, and governance issues, enabling students to analyse the ecosystem, future developments, and formulate strategic career plans. Unit 402 – Skills and Tactics Analysis This unit equips students with the knowledge and skills to analyse and enhance individual and team performance in esports through gameplay evaluation, fostering critical thinking, adaptability, and evidence-based strategies essential for roles like athletes, coaches, or performance analysts in the evolving esports industry. Unit 403 – Event Planning and Delivery Plan, budget, deliver, and evaluate engaging esports events, equipping them with organisational, administrative, and financial skills relevant to careers in event planning and management. Unit 404 – Planning an Esports Project Pearson-set project required, enabling you analyse esports industry drivers and propose evidence-based solutions to business-focused challenges. Unit 408 – Audio-Visual Production Enabling them to enhance audience experiences, meet industry demands, and prepare for dynamic roles in esports event production. Unit 409 – Streaming and Broadcasting Mastering platforms, workflows, audience interaction, and technical setups, preparing them for roles in creating engaging, high-quality, and interactive content for a global audience. Unit 410 – On-Air Talent Developing performance, voice mastery, storytelling, and collaborative skills for roles in esports talent teams, equipping them with communication and analysis expertise applicable to casting, hosting, and various professional fields. Unit 406 – Branding and Sponsorship Focusing on creating distinctive brand identities, forming effective sponsorships, analysing target audiences, and using data-driven methods to evaluate and enhance the impact and ROI of branding strategies in the esports industry. Level 5 (Year 2) Unit 501: Professional Development Creating personal development plans, develop management skills, and learn the importance of continuing professional development (CPD). Unit 502: Esports Research Project Selecting research topics, explore methodologies, and present findings to stakeholders, addressing real-world esports challenges. Assessed through a Pearson-set assignment. Unit 506: Content Creation A key driver of audience engagement and digital marketing. Exploring existing esports content and how it increases public engagement, develop media content plans, and create campaign content in video, visual, and audio formats. Unit 507: Set Design Designing in creating immersive and engaging esports experiences. Exploring design principles, branding, 3D modelling, and the integration of lighting, audio, and video systems. Emphasising sustainability, augmented reality (AR), and interactivity to enhance viewer engagement while considering environmental practices. Unit 508: Creative Direction and Narratives This unit focuses on the role of narrative in esports media products, exploring how engaging stories captivate target audiences. Students will study different types of narratives and theoretical concepts to create original concepts for media products such as videos, documentaries, or broadcasts. Unit 512: Emerging Technologies This unit explores the impact of emerging technologies, such as VR, AR, AI, and cloud-based solutions, on the esports industry. Examining how these advancements enhance gameplay, audience engagement, and business models while considering trends, benefits, risks, and ethical implications. Unit 504: Social Media Managment Focus on social media management in the esports industry, highlighting its role in audience engagement, brand growth, and sponsorship opportunities. Creating and execute content strategies, analyse emerging platforms, curate diverse content, and use metrics to measure performance.
Assessment method
Projects, Report, Portfolio, Review, Reflection, Action Research. Students enrolled in this programme are required to gain a work placement in the sector to support the completion of projects in both year one and year two. While students are encouraged to secure their own placements, West Suffolk College offers support and guidance if needed to help them find suitable opportunities within the industry.
How to apply
This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- P009
- Institution code:
- W46
- Campus name:
- University Studies and Professional Development Centre
- Campus code:
- B
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
Unfortunately this course is not available to International Students
Entry requirements
Qualification requirements
UCAS Tariff - 80 points
A level - BB
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMP
Access to HE Diploma - M: 45 credits
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £6360 | Year 1 |
Northern Ireland | £6360 | Year 1 |
Scotland | £6360 | Year 1 |
Wales | £6360 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
West Suffolk College
73 Western Way
Bury St Edmunds
Suffolk
IP33 3SP