Games Programming at London Metropolitan University - UCAS

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Course summary

Why study this course? The Games Programming BSc degree will enable you to develop the specialist knowledge and key skills needed to join this thriving industry. You'll be joining a supportive and friendly community of highly motivated games students who work hard to achieve their goals More about this course You'll start by building a strong base in C++ programming, with mathematics and physics for game development, as well as gaining skills in console hardware architecture and game design. As you progress through the degree you'll use different graphics libraries and engines to make 2D and 3D games. You'll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages. Each year there are core modules on this course that enable artists and programmers to work together and achieve common goals - designing and producing innovative games. This aspect of the student experience is highly commended by our games industry partner TIGA and our industry steering group, as it mimics professional practice. We actively encourage you to engage in public competitions and gaming events such as gamejams, and we hold an annual Summer Show where students at all levels have the opportunity to showcase their work to a wider professional audience.

Modules

First year modules include: Game Design 3D Modelling 2D Game Programming Computer Gaming Hardware Architectures Second year modules include: Modelling and Texturing Digital Toy Design Core - Game Portfolio Core - C++ Programming for Games - 30 credit Third year modules include: Project Advanced Scripting for Graphics and Games Work Related Learning II Prototype Development Artificial Intelligence AI for Games

Assessment method

Students will be assessed (primarily) by summative coursework assignments. On-going formative assessment is also undertaken during set (timetabled) classroom times. Formative assessment will be a regular feature of the semester, encompassing peer review, opportunities for QA (Quality Assurance), detailed feedback and guidance from tutors. Summative assessment such as coursework, presentations and group work will require students to: Meet programming briefs Demonstrate an understanding of work flow and project management Demonstrate good communication skills - write and present reports on development Demonstrate subject knowledge and research techniques The course assessment on the degree is spread over a period of time to give students the maximum opportunity for achievement. This should also ensure that students are able to submit work to a standard that meets the assessment required on each module and that they have the opportunity to work at the highest level possible.


How to apply

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Applicants with relevant professional qualifications or extensive professional experience will also be considered on a case-by-case basis. All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £2310 Module
Northern Ireland £2310 Module
Scotland £2310 Module
Wales £2310 Module
EU £4400 Module
International £4400 Module
Channel Islands £4400 Module
Republic of Ireland £4400 Module

Additional fee information

Please note, in addition to the tuition fee there may be additional costs for things such as equipment, materials, printing, textbooks, trips or professional body fees. Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
Games Programming at London Metropolitan University - UCAS