Course summary
Become a specialist in your field, whether you want to be a games programmer or a software engineer..
- Develop specialist skills in gameplay, artificial intelligence, gaming tools, and mobile gaming.
- Learn to create software using industry-standard programming languages such as C# and C++.
- Gain opportunities for placements, live briefs and networking through our links with companies like Sony, Jagex and Frontier.
- Attend exciting industry events including games jams, talks, and festivals such as our annual Gamebridge.
- Work collaboratively in a development studio environment that reflects the professional workplace.
- Study in Cambridge, home to 26 active games companies (source: Ukie Games Map, January 2024).
Modules
Year 1 core modules: Game Concepts and Analysis; Developing for Game Engines; Introduction to Games Programming; Software Development for Games. Year 2 core modules: Collaborative Games Development; Technical Development for Games; Complex Systems for Games; Ruskin Module. Year 3 core modules: Studio Practice for Games; Major Project for Games. Modules are subject to change and availability.
Assessment method
Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; demonstrating comprehension of high-level programming language; complex technical problem-solving; designing and developing video artefacts; and producing reflective evaluations. At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation. You’ll also encounter a range of other assessment tasks throughout the course, including presentations, academic reports, and reflective commentaries.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I611
- Institution code:
- A60
- Campus name:
- Cambridge Campus
- Campus code:
- C
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
GCSE/National 4/National 5
Please click the following link to find out more about qualification requirements for this course
https://aru.ac.uk/study/undergraduate/computer-games-programming
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
Republic of Ireland | £9535 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Anglia Ruskin University
East Road
Cambridge
CB1 1PT