Course summary
Are you looking for a path into the exciting and rapidly evolving area of gaming and XR? This programme provides you with the skills and knowledge to break into this new and exciting field, becoming one of the key innovators that will shape its future. The focus of this course is on the creative application of immersive and extended reality technologies to a wide range of design contexts. This is a rapidly evolving field, with applications as diverse as engineering, architecture, heritage, medicine and education. In particular, the growth of virtual, augmented, and mixed reality applications, grouped under the umbrella term of ‘Extended Reality’ (XR), is driving to radical transformations in the production and consumption of digital media products. As leading brands such as Facebook (now Meta), Microsoft, Apple and Google all align into this direction, the surge of new XR products and experiences will redefine the ways in which we interact with the people and the world around us. This explosive growth is substantially increasing in the demand for professionals with the creative and technical skills to lead the way. Find out more by signing up to an upcoming Open Day, or if you have any generic questions please contact course enquiries. You will:
- explore and gain an in-depth knowledge and skills on the technologies that are shaping the future
- be part of an active and vibrant learning community that will boost your creative, technical and entrepreneurial skills
- have access to a range of cutting-edge technologies and equipment that will turn you into a confident and capable developer
- be guided by an enthusiastic team of active practitioners and leading scholars in games and XR
- develop contacts and relationships with leading industries in Manchester, a city leading the next wave of innovation in the UK and Worldwide
Modules
Games and XR Lab I, Creative Research Methods, Games and XR Lab II, Project Research and Proposal, and Final Project. Please see our website to find out more about the modules we offer for this course.
Assessment method
Please see our website for the assessment methods.
Entry requirements
This is an interdisciplinary course open to students from a wide range of backgrounds, however, a previous academic or industry experience in any of the following disciplines would be beneficial: game design and development, 3D art and animation, game programming, digital media, and computing science. A relevant undergraduate degree, normally at 2:1 or above, and supporting evidence of digital/games design experience. Please see our website for the full entry requirements.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Sponsorship information
Please see our website to find out more about sponsorship information.
Provider information
University of Salford
The Crescent
Salford
M5 4WT