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The Art of Video Games (Integrated Masters) at Escape Studios - UCAS

Escape Studios

Degree level: Undergraduate
Awarded by: Coventry University

The Art of Video Games (Integrated Masters)

Course summary

Create the games you want to play The UK consumer games market was worth a record £7.82bn in 2023 (source Ukie, 2024). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless. This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game. You’ll learn from experienced tutors who’ve worked at the likes of EA, Rebellion and Codemasters. Why choose this course

  • Ranked 1st in the world for Production Excellence in Immersive Media by The Rookies
  • Based in London - home of some to the best video games studios in the world
  • Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner. Our certified tutors also run short courses for studios who want their staff to be trained in Unreal Engine
  • We’re a member of TIGA, the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games.
  • Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio
  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Creative Assembly, Epic Games, Playground Games, Rare and Rockstar Games
  • Study in a studio environment that mirrors current industry practice, using professional software such as Unreal Engine
  • Professional input - our advisory board of experts, from the likes of Creative Assembly and Improbable, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals
  • Specialism - tutors will help you to choose from advanced modelling, advanced lighting, advanced texturing and materials, real-time FX and foliage.

Modules

First year (Level 4 - 120 credits) Students on our BA/MArt Animation, Games, Visual Effects and Motion Graphics degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability). Creative foundations - craft (30 credits) Creative foundations - project (30 credits) Computer animation - core (15 credits) Video game art - core (15 credits) Compositing for VFX - core (15 credits) 3D for VFX - core (15 credits) Second year (Level 5 - 120 credits) You’ll start to specialise in the creation of video games and work in teams on industry-style projects. Video game art - pro (30 credits) Video game art - advanced (30 credits) Specialism (15 credits) - options include: Advanced modelling Advanced lighting Advanced texturing and materials Real-time FX Foliage Industry studio project (45 credits) Third year (Level 6 - 120 credits) You’ll be working in a team just like a fully functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. Advanced specialism (30 credits) Professional practice (30 credits) Professional studio project (60 credits) Fourth year – Integrated Masters students only (Level 7 - 120 credits) You’ll develop entrepreneurship skills needed to manage your own studio as a real business. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The three modules of this final year will cover the crucial aspects that will define your studio's success. Art and design (30 credits) Craft (30 credits) Process (30 credits) Business (30 credits)

Assessment method

Formative assessment The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5: For Level 4 and 5 modules, your assessment will be split into two parts: • 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work • 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment. Level 6: The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio. Level 7: If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark. Progression: In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see Escape Studios' website escapestudios.ac.uk.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
I631
Institution code:
P34
Campus name:
Escape Studios
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We are able to accept applications from international applicants.

Entry requirements

Qualification requirements

Additional entry requirements

Portfolio

Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/


English language requirements

TestGradeAdditional details
IELTS (Academic)66.0 in reading and writing, 5.5 in speaking and listening

Student Outcomes

Operated by the Office for Students
40%
Employment after 15 months (Most common jobs)
75%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1
EU £17995 Year 1
International £17995 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
The Art of Video Games (Integrated Masters) at Escape Studios - UCAS