Course summary
Learn to build digital worlds and design the tools that increasingly drive our industries. Design. Model. Code. Be as boundless as your imagination. Explore the design, development and production of interactive, immersive and entertainment experiences: simulations and solutions using cuttingedge technology. You will learn how to use software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills and applications that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and many other industries as the world moves ever increasingly to virtual modelling. You can choose to focus on Development (Coding), Design, E-sports, or Content Creation, and study an array of modules from multi-user experience design to the Internet of Things, to the principles of World Design and playability. Via optional placements, projects, exhibitions, competitions, and other events, we’ll support you to put your newfound skills into practice, to harness the power of imagination and visualisation to build digital tools ready for tomorrow. The course is delivered on campus and requires students to attend a two full days per week. Delivery of the course is through a range of methods including lectures, seminars, case-study, discussions, and workshops. The on-site immersive XR Lab provides virtual, augmented, and mixed reality technology including headsets, haptics, biometrics, and motion devices. Via optional placements, projects, exhibitions, competitions and other events, students will be supported in putting their newfound skills and knowledge into practice, harnessing the power of technology, to build highquality digital experiences.
Modules
Year 1 (Level 4) - Coding, Prototyping & IoT: Learn creative coding using Processing and hardware programming with Arduino to understand core computing concepts. - 3D Concept & Modelling: Develop real-time 3D assets including characters, architecture, and props, ranging from photorealistic to stylised designs. - Creation Engines & Scripting: Explore game engines and visual scripting to build coding skills based on programming principles and best practices. - Interaction & UX Design: Gain hands-on experience in designing user interfaces and experiences using prototyping and usability testing techniques. - Projects, Testing & Performance: Work in teams using Agile methodologies to develop and test interactive solutions and experiences. - Immersive Experiences: Introduction to VR/AR technologies, virtual worlds, and the Metaverse using game engines to create immersive environments. Year 2 (Level 5) - Multiuser Experiences: Design and host connected experiences with a focus on team-based projects and Agile development practices. - Research Skills & Industry Engagement: Build research capabilities and explore academic literature relevant to immersive technology and games. - Optional Modules: - High-Level Programming: Use advanced programming languages and libraries beyond standard engine functionality. - Surfaces & Lighting: Learn to design textures and apply lighting fundamentals to enhance 3D models. - World Design & Playability: Study map creation, gameplay balance, and layout for engaging environments. - Smart Systems Development: Explore data management, IoT system design, and ethical considerations like privacy and security. - 3D Animation: Rig and animate characters and assets, applying animation principles across immersive projects. - Immersive Audio: Design and integrate audio assets into virtual environments using current tools and techniques. Year 3 (Level 6) - Final Project (40 credits): Conduct an independent research and development project showcasing acquired skills and knowledge. - Reality, Immersion & Innovation: Apply emerging technologies to create real-time experiences across industries such as healthcare, education, and entertainment. - Optional Modules: - Middleware, Tools & APIs: Develop reusable software components for scalable system design. - Games Design, Storytelling & Narrative: Explore game mechanics, storytelling techniques, and narrative design roles. - Environment Design & Creation: Create detailed outdoor environments using advanced asset creation techniques. - Data Visualisation & AI: Represent complex data graphically and interactively for analysis and storytelling. - Real-Time Rendering: Visualise buildings and products using high-performance rendering technologies. - E-Sports Events & Coaching: Study performance factors, coaching roles, and technology in e-sports competitions.
Assessment method
Projects, Report, Technical Documentation, Testing, Marketing and PR, Research and Design Document, Specifications, Portfolio, Review, Reflection, Dissertation
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- P001
- Institution code:
- W46
- Campus name:
- University Studies and Professional Development Centre
- Campus code:
- B
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
A level - CCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMM
Applicants who do not meet the published entry requirements will be considered on an individual basis based upon prior learning and relevant experience.
Additional entry requirements
Other
English language requirements
GCSE English and Maths Grade 4/C or above
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
| England | £8500 | Year 1 |
| Northern Ireland | £8500 | Year 1 |
| Scotland | £8500 | Year 1 |
| Wales | £8500 | Year 1 |
| Channel Islands | £8500 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
West Suffolk College
73 Western Way
Bury St Edmunds
Suffolk
IP33 3SP