Course summary
If you’re eager to explore a broad range of roles and skills in the game design and development industry while keeping your career options versatile, then this degree course in Game Design and Development is tailored for you. By combining foundational game design skills with technical specialisations such as programming, testing, immersive experience development, interactive storytelling, and level design, you will dive into a learning experience that prepares you for a versatile career in the gaming industry, ready to adapt and thrive in its ever-evolving landscape. Courses at ARU Peterborough are designed to help you become a life-long learner, ready to pivot in your career and respond to changes in this fast-moving industry. Studying at ARU Peterborough offers unique advantages. You will learn in our industry-standard gaming suites, featuring cutting-edge resources like the eXtended Reality Peterborough immersive reality suite and have access to various VR and Mixed Reality headsets. These facilities are part of our new, purpose-built university premises in Peterborough, designed to ensure you engage with industry-standard tools and software. Our curriculum, co-developed with regional and national employers, ensures you graduate with the skills in high demand within the sector. The first year of the course is designed to prepare you for study at HE level, with modules designed to enhance your study skills while enabling you to begin engaging with your interests in game design and development. The second year will overlap with the BA (Hons) Game Design and Digital Art, fostering a collaborative learning environment where you can share and enhance your specialisms alongside your peers, forming professional relationships that will carry forward to modules such as Team-Based Game Development and Game Studio Design and Development, where you will learn in multidisciplinary teams, mirroring the real-world industry standards. The shared content will focus on foundational game design principles, enabling you to become a competent game designer, while also utilising this knowledge to underpin the game development skills that will become a major focus as the course progresses. You will also learn how to rapidly prototype game concepts at this level to get your ideas off the ground and into reality. While the Game Design and Digital Art course has a focus on artistic principles and skills during the third and fourth years, this course will focus on game programming and development with game engines, including specialisms in Virtual Reality, Augmented Reality, and mobile game production. Beyond the traditional classroom, you will benefit from guest speakers, live project briefs, and team-based game development projects. These experiences are designed to enhance your specialist knowledge and develop your technical, presentation, and communication skills, giving you a competitive edge in your future career. During your final year you will immerse yourself in a studio project, that simulates a real-world game development environment. You will engage in a mock recruitment process with support from employability experts, applying for a role aligned with your specialisation, which will provide you with invaluable experience before undertaking this same process in the industry. During this intensive single-trimester module, your sole focus for the period, you will collaborate with your peers in specialist teams to develop a game to meet a specified brief. We transform your classroom into a live game development studio, offering you hands-on experience in studio management, game publishing, and insights into launching your own indie studio. This project not only sharpens your technical skills but also enhances your professional capabilities, readying you for a successful career in game development.
Modules
Year 1: Narrative Game Design, Designing Game Mechanics, Level Design and Rapid Game Prototyping, Game Monetisation, Analytics & Engagement, Specialist Practice In Gaming. Year 2: Mobile Game Programming, Augmented Reality Development, Ruskin Module, VR Game Development & Optimisation, Team-Based Game Development. Year 3: Advanced Game Programming, Experimental Practice in Gaming, Game Studio Design and Development.
Assessment method
Assessment on this course is highly practical, through a diverse array of methods tailored specifically to the field of game design and digital art, including portfolios, presentations, demonstrations, pitches, and the creation of game artefacts within both individual and collaborative projects.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- W290
- Institution code:
- A60
- Campus name:
- ARU Peterborough
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
Please click the following link to find out more about qualification requirements for this course
https://www.aru.ac.uk/study/undergraduate/game-design-and-development
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
Republic of Ireland | £9535 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
ARU Peterborough
University House
Bishops Road
Peterborough
PE1 5BW