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Course summary

The creation and production of computer games has grown to become a huge industry. According to the Entertainment Researchers Association UK consumers spent over £4.2 million on games in 2020, far more than was spent on video (including streaming services) and more than double that spent on music. As a result, there is a growing need for talented individuals to fill technical and creative positions in the sector. Computer game also play an important role in the development of new technology, software applications and digital distribution. This course follows a hands-on practical approach and will provide you with the skills to write code from scratch, modify existing code and apply and integrate different types of technology. You will be involved in a significant amount of practical work using industry standard hi-tech tools, and explore the latest developments in mobile, tablet, web and social media gaming. The course is part of the Creative Technologies cluster in the School of Computer Science and Technology and is closely related to the degree course BSc (Hons) Computer Animation and Visual Effects which shares some of the teaching and technology. In addition to the £40 million STEM building, you will also have the chance to work in our specialist creative technologies and game development labs, and use a range of cutting edge technologies such as motion capture, green screen, VR and XR to develop your practice and build a professional portfolio. In the first year, you will learn a variety of relevant techniques including, programming or 2D graphics for games and learn to research the market and generate ideas for original games – you will also be involved in making games from the start and will develop your game ideas into playable demos. From the second year onwards, you’ll select an area of specialism from Games Programming, Games Design or Games Graphics. Why choose this course?

  • Learn how computer game assets such as environments, character models and animations are created and integrated into games
  • Study in passionate, dynamic groups as you get to grips with commercially relevant software tools such as Unreal Engine, Unity, Gamemaker Studio 2, 3ds Max, Maya and Blender
  • Develop your team working and project coordination skills as you design and develop games
  • Gain experience with motion capture rigs, virtual reality and 3D sculpting
  • Explore the latest developments in mobile, PC, web, console, virtual reality and augmented reality gaming
  • Challenge yourself by solving complex creative problems and presenting new game concepts and ideas
  • Benefit from personal development planning which will help you research companies, discuss your future plans, develop a professional industry focused portfolio and apply for jobs

Modules

Areas of study include:

  • Fundamentals of Creative Technologies
  • Games and Digital Asset Design
  • Prototyping and Visual Programming
  • 2D Graphics and Digital Art
  • Principles of Games Programming
  • Professional Industry Portfolio
  • Studio Development Project
  • 3D Graphics and Animation
  • Applied Games Design
  • Applied Games Programming
  • Compositing for Visual Effects
  • Desktop Applications Development and Software Engineering
  • Mobile Application Development
  • User Experience Design
  • Web Technologies and Platforms
  • Disruptive Technologies
  • Undergraduate Project for Creative Technologies
  • Advanced Games Design
  • Advanced Games Programming
  • Advanced Graphics for Games
Every effort is made to ensure this information is accurate at the point of publication on the UCAS website. For the most up-to-date information, please refer to our website. From the second year onwards, you will select an area of specialism from Games Programming, Games Design or Games Graphics Games Programming Specialism
  • Learn a variety of Industry standard programming techniques and languages including C# and C++ enabling you to develop the ability to take designed gameplay and realise it into a playable form.
  • Work with existing game engines as well as programming the underlying systems required to develop game engines tailored to the emerging needs of projects.
  • Learn to manage a game development project individually and part of an interdisciplinary team, including use of source control programs.
  • Develop game code for a variety of platforms (e.g. PC, console, mobile, web…) and experiment with emerging technologies to enhance your skills and employability in working on the cutting edge of games programming.
  • Produce proof of concept prototypes that will develop into full-fledged games, applying games specific software testing methods to evaluate and iterate to produce high quality outputs.
Games Design Specialism
  • Design immersive player experiences and game environments, levels, mechanics and game systems.
  • Learn how to create in-game challenges and obstacles to be overcome and enjoyed without excessively frustrating players.
  • Follow a typical game development lifecycle from a designer’s perspective, from initial concept development through to pitching, pre-production, prototyping and release phases.
  • Learn to playtest games and use game-specific techniques such as expert heuristic evaluation for playability, focus groups and data analytics to iteratively refine and improve your designs for better gaming experiences.
  • Learn to professionally document game designs and express ideas and designs clearly to team members.
  • Learn to apply theory and practice from computer science, psychology, affective computing studies, Human-Computer Interaction (HCI), User Experience (UX) design, ludology (“the study of games and play”) and visual design principles to develop innovative and deeply engaging and enjoyable gameplay experiences.
Games Graphics Specialism
  • Learn to create artwork, models and animations that are tailored for use in games using the latest graphics techniques in game engines.
  • Learn concept development skills and sketching in 2D graphics programs, 3D modelling, rigging and animation of assets such as props, scenery, characters or whole environment or level designs.
  • Work with a wide range of software packages used by games industry professionals to develop your own unique range of creative and representational skills.
  • Develop shaders and other procedural assets and learn to extend the functionality of the software packages and games engines used.
  • Learn professional drawing techniques and carry them through from sketches to 2D and 3D game assets.
- Learn to create stunning levels and game environments with cameras and lighting effects.


How to apply

Application codes

Course code:
G453
Institution code:
B22
Campus name:
Luton Campus
Campus code:
D

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

Entry requirements

Qualification requirements


Unistats information

Operated by the Office for Students
No data
Student satisfaction
60%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Additional fee information

For information on the 2024 fees please refer to our website, https://www.beds.ac.uk/howtoapply/money/fees/
Computer Games Development at University of Bedfordshire - UCAS