Course summary
Book your Open Day place at boomsatsuma.com/open-days Develop technical art skills in game technologies to prepare for a range of careers within the creative industries. This course covers the creative, technical and professional skills needed to operate as a game artist. It’s designed to address the existing and future needs of the games industry, alongside movement towards 3D production in Film and TV, immersive entertainment, architecture and various other creative fields. Across the course we’ll help you build a practical understanding of 2D and 3D art - from developing strong concepts to realising ideas using professional tools and workflows. You’ll use animation to bring environments and characters to life, while developing the ability to communicate ideas and work in teams successfully. Supported by a strong focus on the artistic potential of game engines, this course unlocks pathways into a range of careers that collide technology and imagination. Indicative tools: Maya, Unreal Engine, Quixel Bridge, Adobe Creative Cloud, ZBrush, Substance Painter, Houdini. Why choose this course? Build the 3D art skills that underpin many creative jobs. Work with game engines to expand your job prospects. Learn in a studio setting that prioritises making. Where can this course take you? Game Art graduates have many career options both within and outside of the games industry. Popular roles include 3D Artist, Environment Artist, Technical Artist, Character Artist, Lighting Artist, FX Artist and Virtual Production Designer. Where you'll study Boomsatsuma Games Studio offers specialised game production facilities located at the Tobacco Factory. With access to capable PCs, XR devices, motion capture and virtual production technologies, you'll have everything you need to bring your game ideas to life. Student projects Check out projects by year 1 and 2 Game Art students at boomsatsuma.com
Modules
Explore the creative and technical side of game art. Our modules are designed to help you build skills in asset creation (2D and 3D), animation, game engines, collaboration and professional practice. There are no exams. You'll be assessed on your ideas, process, and output, while being given the space to experiment and create. Find this course at boomsatsuma.com for a full module list with descriptions.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- G001
- Institution code:
- B55
- Campus name:
- Bristol - Tobacco Factory
- Campus code:
- T
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
A level - CCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMM
Access to HE Diploma - M: 45 credits
T Level - M
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Additional fee information
Provider information
Boomsatsuma
Leadworks, Millennium Square
Bristol
BS1 5D8