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Course summary

As the digital creative industries use more computer animation and visual effects in TV, film and design work the demand for people with both the creative and technical skills to support this has increased. This course will support these emerging roles in the digital creative industries through a combination of practical and theoretical teaching in the creative process from idea conception to production. You will produce digital content for entertainment, education and promotional purposes using industry standard tools developing your expertise in computing for the creative industries. In addition to the £40 million STEM building, you will also have the chance to work in our specialist creative technologies labs and use a range of cutting-edge technologies such as motion capture, green screen studio, and VR to develop your practice and build a professional portfolio. This course is part of the Creative Technologies cluster in the School of Computer Science and Technology and is closely related to the degree course BSc (Hons) Computer Games Development which shares some of the teaching and technology. Foundation Year In the foundation year you will study three days per week. The focus will be on academic writing skills and numeracy, plus subject-specific content to fully prepare you for entry to an Undergraduate degree. The course has been designed to develop your skills and to prepare you for entry onto the first year of your chosen course. It provides a balance between content related to your chosen subject and the range of wider skills required for undergraduate study. This is an integrated four-year degree, with the foundation year as a key part of the course. You will be required to pass the foundation year in order to progress to the first year of your bachelor’s degree. This course is ideal for those who do not meet our standard entry requirements or those with a non-standard educational background. It will allow you to graduate with a full undergraduate degree in your chosen subject in four years. Why choose this course?

  • Learn practical and theoretical aspects using a wide range of platforms for computer animation and visual effects from both technical and design perspectives.
  • Study a range of disciplines from computer science to digital design and how they interact with a range of visualisation technologies created for platforms from television and film production, to video games design and web-based graphics.
  • Gain expertise in computing for the creative industries, through attaining both technical and creative skills through hands-on experience creating digital animation and games with 3D graphics software, compositing and modelling packages.
  • Explore CGI as you produce digital content for entertainment, education and promotional purposes using industry standard tools.
  • Benefit from a course that gives you the knowledge and skills for a wide range of careers-including 3D modeller, technical animator, compositor and digital visualisation for emerging display technology platforms.
  • Challenge yourself by integrating your new-found knowledge into a body of original work, enhancing your transferable skills of communication, problem solving and teamwork.
  • Benefit from studying in the latest hi-tech software environment; all our laboratories and specialist teaching spaces are specifically for use by undergraduate and postgraduate students in the Department.

Modules

Areas of study include:

  • 2D Graphics and Digital Art
  • Digital Video and Animation
  • Fundamentals of Creative Technologies
  • Games and Digital Asset Design
  • 3D Graphics and Animation
  • Compositing for Visual Effects
  • Professional Industry Portfolio
  • Studio Development Project
  • Advanced Animation and Visual Effects
  • Disruptive Technologies
  • Undergraduate Project for Creative Technologies
Every effort is made to ensure this information is accurate at the point of publication on the UCAS website. For the most up-to-date information, please refer to our website.


How to apply

Application codes

Course code:
I0FY
Institution code:
B22
Campus name:
Luton Campus
Campus code:
D

Points of entry

The following entry points are available for this course:

  • Foundation

Entry requirements

Qualification requirements

Applicants with other qualifications and/or work experience will be considered. If you would like to check that your qualifications will be accepted please contact the university.


Unistats information

Operated by the Office for Students
No data
Student satisfaction
60%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Additional fee information

For information on the 2024 fees please refer to our website, https://www.beds.ac.uk/howtoapply/money/fees/
Computer Animation and Visual Effects with Foundation Year at University of Bedfordshire - UCAS