Course summary
Students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms – game design, game art, and game animation and sound for games– through introductory modules as well as learning about the industry as a whole and the history of the games sector. This will provide students with a foundational knowledge of the different areas of game development and an excellent basis to move forward in a specific role. All our workspaces come equipped with top of the range industry standard equipment, allowing students to work with and use cutting edge equipment throughout their studies, ranging from high spec computers, motion capture suits, VR headset and bespoke sound studios. If you wish to continue studying beyond this course, you can stay with us to study our Level 5 FdA programme.
Modules
This course includes the following core modules that all students complete: • Game Design Fundamentals - This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes. • 3D Game Art Fundamentals: This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software. • Game Animation Fundamentals: This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games. • Audio Fundamentals - The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment. • Critical Game Studies - This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming. • The Games Industry -This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- P312
- Institution code:
- N64
- Campus name:
- University Campus Doncaster
- Campus code:
- D
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 32 points
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £7940 | Year 1 |
Northern Ireland | £7940 | Year 1 |
Scotland | £7940 | Year 1 |
Wales | £7940 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
DN Colleges Group
The Hub
Chappell Drive
Doncaster
South Yorkshire
DN1 2RF