Course summary
MA Games Art challenges you to expand your creative and technical practice through an advanced interdisciplinary programme designed to extend your portfolio with a deeper understanding of game art production techniques, and a collaborative investigation of world-building and storytelling for games. Designed to mirror industry practices and delivered by academics actively working in the game sector, our course proactively ensures relevance to contemporary game art roles equipping you with the skills needed to succeed in the field. Our industry partners provide valuable insights through guest lectures, portfolio reviews and networking opportunities, further helping you refine your practice and prepare for your career as a game artist. At the School of Digital Arts (SODA) you'll have access to a full suite of cutting-edge facilities, including a dedicated motion capture studio, VR/AR labs, a virtual production studio, and PrintCity, the University's 3D printing centre, enabling you to explore the latest techniques and processes in game art production. Features and Benefits
- Innovate and explore the next generation of production techniques and workflows from industry experienced lecturers.
- Showcase your talent by expanding your game art portfolio through exciting and innovative projects.
- Opportunities to learn from industry guest speakers and work on industry briefs will help prepare you for real world best practice.
- Manchester Met is home to the Manchester Game Centre, a leading research hub dedicated to all facets of game production and game studies. Through public facing events, workshops, and insights from interdisciplinary experts, you will have opportunities to attend events, engage with cutting edge academic research and expand your professional network.
- The Guardian University Guide 2025 ranked Manchester Met in the UK's top six for Animation and game design, highlighting our reputation for excellence.
- You'll have access to a full suite of cutting-edge facilities, including a dedicated motion capture studio, VR/AR labs, a virtual production studio, and PrintCity, the University's 3D printing centre.
Entry requirements
You should have at least a 2:2 undergraduate UK honours degree in a relevant discipline (e.g. games design; visual effects; computer games; games art; computer games programming; 3D modelling; concept art; animation; multimedia design; website production). Equivalent EU/international qualifications are also accepted. Applicants who do not meet these criteria will be considered on a case-by-case basis. Other professional qualifications will be considered on merit and/or with relevant professional experience. Overseas applicants will require IELTS with an overall score of 6.5 with no less than 5.5 in any category, or an equivalent accepted English language qualification. No specific subjects are required for the course. However, a background in art based subjects and/or knowledge of 3d and game engine technologies would be advantageous.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Manchester Metropolitan University
All Saints Building
All Saints
Manchester
M15 6BH