Course summary
If you love games, films and animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you. Technical Artists are the bridge between code and art, they are the people who innovate solutions, write scripts, use code and maths in software packages and game engines that enable artists to make great graphics or ensure that FX (effects) simulations not only look amazing but are efficient. Technical Artists are highly sought after in industry with great employment opportunities across games, animation and visual effects (VFX). This programme aims to produce graduates who can create tools, scripts and FX simulations, develop graphics and solve problems for teams in the Games, VFX and Animation sectors. You will also have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as Virtual Reality (VR) and Virtual Production. Designed with our industry partners, this cutting-edge course will enable you to develop and refine your skills, with individual specialisms. This course will provide rich and varied opportunities to develop experience in teamwork, as well as the soft and technical skills that developers look for in Technical Artists. Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio-based practice and high spec equipment will give students the best foundation to become Technical Artists.
Modules
Please see our website:https://www.escapestudios.ac.uk/students/programme-and-module-specifications/
Assessment method
The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary. Formative assessment This is one of the most important aspects of your work. You will receive regular feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course. Summative assessment This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements. Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes you will also have to give a presentation to demonstrate your work. All these elements are essential to your development, by showing that you can deliver to a required level and that you understand why you can and how you could improve. Summative assessment breakdown Craft module: Individual project - 75% Presentation - 25% Specialism project module: Specialism project - 75% Specialism presentation - 25% Production module Production project - 60% Production logbook - 40%
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
International applicants
We can accept applications from international applicants.
Entry requirements
An undergraduate honours degree with a significant component in the field of art and design or related discipline or equivalent industry experience, plus a portfolio of creative work.
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 in reading and writing, 5.5 in speaking and listening |
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Fees and funding
Tuition fees
EU | £12450* | Whole course |
Channel Islands | £12450* | Whole course |
Republic of Ireland | £12450* | Whole course |
England | £12450* | Whole course |
Northern Ireland | £12450* | Whole course |
Scotland | £12450* | Whole course |
Wales | £12450* | Whole course |
International | £19995 | Whole course |
*This is a provisional fee and subject to change.
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER