Course summary
Our MA Concept Art and Experience Design degree encapsulates the many roles that a Concept Artist / Designer can do in the entertainment industries. We focus on digital design for industries, such as games, animation and film, as well as real thematic environments in the areas of experiential design for branded events, theme parks, interiors and museums using a combination of 2D and 3D approaches. As well as games and film design, you’ll learn design methodologies and artistic practice from the fields of industrial design, concept art for characters, props and environment design as well as experiential design for thematic real-world scenarios used in events, branded entertainment, theme parks, museums, installations, set design, VR visualisation and VAD (Virtual Art Department). You'll develop your design skills and build upon core fundamentals of traditional and digital drawing, digital painting, design and digital art practice, allowing for pathways that utilise industry standard approaches. You'll elevate your designs, develop new approaches in 2D and 3D, empowering them to create concept art for their portfolios and projects. For the 2D Artist this course provides the platform to learn how to augment their existing workflows with new technologies in real-time engines and 3D visualisation. This masters degree covers the fundamentals of drawing, design and 3D modelling as part of the concept art and design pipeline. Individual course modules include: Environment Design, Character and Costume and Thematic Entertainment Design, with a further two modules for students to pursue their own desired industry specialisms, supported by industry briefs and mentoring. Upon graduating from Concept Art and Experience Design will have the training to develop a sustainable and exciting career in both 2D and 3D visualisation and able to use the latest tools and design methodologies in a range of exciting and developing sectors.
Modules
Please see our website: https://www.escapestudios.ac.uk/students/programme-and-module-specifications/
Assessment method
The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary. Formative assessment This is one of the most important aspects of your work. You will receive regular feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course. Summative assessment This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements. Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes you will also have to give a presentation to demonstrate your work. All these elements are essential to your development, by showing that you can deliver to a required level and that you understand why you can and how you could improve. Summative assessment breakdown Craft module: Individual project - 75% Presentation - 25% Specialism project module: Specialism project - 75% Specialism presentation - 25% Production module Production project - 60% Production logbook - 40%
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
International applicants
We can accept applications from international applicants.
Entry requirements
An undergraduate honours degree in a field related to Concept Art and Experience Design or equivalent industry experience, plus a portfolio of creative work.
Fees and funding
Tuition fees
England | £12450 | Whole course |
Northern Ireland | £12450 | Whole course |
Scotland | £12450 | Whole course |
Wales | £12450 | Whole course |
Channel Islands | £12450 | Whole course |
Republic of Ireland | £12450 | Whole course |
EU | £19995 | Whole course |
International | £19995 | Whole course |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER