Skip navigation
Computer Games Programming at De Montfort University - UCAS

De Montfort University

Degree level: Undergraduate
Awarded by: The Chartered Institute for IT (BCS)

Computer Games Programming

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

A constantly evolving sector, the multibillion-pound computer games industry is now worth more than double its value in 2007. This offers graduates extensive career opportunities in a rapidly expanding field. This course provides an opportunity to develop your interest in computer games into a set of skills which will help you start a career in this exciting industry. You will study the latest techniques and resources for developing standalone, web-based and mobile games, featuring exciting graphics and animation, becoming familiar with the basic architecture and design elements of computer games and programming languages relevant to games development. Key features

  • Use specialist software such as Unity3D and Unreal engines.
  • Become part of a vibrant community by joining our Game Society or E-Sports Society. You can build on what you learn on the course by playing games, taking trips to professional gaming events, and competing in tournaments. Our Games Development Society will give you the chance to work alongside Game Art students in games jams.
  • Explore professional opportunities with a placement year. Recent Computer Games Programming students have spent a year in industry working as Intern Software Engineers and Programmers for companies including immersive tech company, Virtual Arts.
  • Gain valuable international experience as part of your studies with our DMU Global programme. Students have been able to visit top tech companies in San Francisco and test out their espionage and surveillance skills in New York.
  • This course has been fully-certified by the British Computer Society (BCS). BCS accreditation is a mark of quality assurance and means our course content and provision has been assessed by academics and employers to ensure it meets the rigorous standards set by the profession.
  • Benefit from block teaching, where most students study one subject at a time. A simple timetable will allow you to really engage with your learning, receive regular feedback and assessments, get to know your course mates and enjoy a better study-life balance.

Modules

First year Block 1: Game Design & Development Block 2: Markup Languages & Scripting Block 3: Maths & Computer Systems Block 4: C++ Fundamentals Second Year Block 1: 3D Modelling & Shader Fundamentals Block 2: Mobile Games and AI for Simulation Block 3: Applied Mechanics and Progressive Game Engines Block 4: Production Level C++ Third Year Block 1: Advanced Game Engine Application Block 2: Advanced Shader Programming Block 3: Performant Rendering with C++ Block 4: Game Development Project

Assessment method

On this course, you will benefit from Education 2030 - DMU’s new way of delivering courses. Through block teaching, you will focus on one subject at a time instead of several at once. The programme will use a combination of lectures, seminars and interactive large group discussions to transfer many of the major topics. Laboratory tutorials will provide the students with the opportunity to practice and develop skills and techniques under guidance and obtain feedback for each of the defined blocks. The directly interactive sessions will be supplemented by self-study. Assessments can be formative as well as summative and could include practical software development exercises, structured exercises, group and individual projects, and tests. Projects offer the opportunity for students to develop their ability to conduct a sustained individual development exercise. Group projects also allow students to develop their ability to work in teams, to appraise group performance and deal with group problems.

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT

How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students
70%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £16250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £16250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Please note that fees for subsequent years of study for continuing students are subject to an annual review. Any increase in fee will be in line with RPI-X (linked to the retail price index) and the fee cap set by the Government.
Computer Games Programming at De Montfort University - UCAS