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MA Games at Sheffield Hallam University - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Please check the Sheffield Hallam University website for the latest information. Course Summary

  • Study on a course that is designed and focused on gaining employment within the creative industries.
  • Work in a professional studio-based environment with access to the latest industry standard software and hardware.
  • Specialise in your preferred discipline to create original and engaging game content.
  • Produce a calling card professional portfolio to showcase your skills to potential employers.
  • Contribute effectively to teams that blend diverse expertise to enable effective problem-solving.
You will explore advanced game development methods, inspired by emerging new research and current industry practice. Applying this knowledge to develop your own innovative and distinctive game-based portfolio, you’ll be well-equipped for a constantly evolving creative industry landscape and its exciting job opportunities How You Learn The entire course is geared towards producing employable professionals able to work in the games industry. The curriculum has been designed to enable you to acquire and improve your knowledge and understanding of the subject and develop skills and attributes that will enhance your academic achievement, improve your success in the world of work and underpin your future career. We promote a learning environment that is both supportive and inclusive, whilst also actively embracing diversity. During the course, you will produce a portfolio of work to a high professional standard culminating in the production of a showreel that can be used to showcase your specific skillset and expertise to future employers upon graduating. Tutors will encourage a range of approaches to learning and provide academic support to enable you to actively engage with, develop and demonstrate the necessary skills, qualities, and subject expertise required. Key themes Core modules cover Game creation techniques and associated skills in your chosen discipline. These modules will introduce you to key skills such as creative ideation, 2D concepting, 3D design, game prototyping, lighting and post-production providing you with a solid foundation to fulfil your potential. Applied learning Work placements By participating in work experience opportunities, you will not only expand your skill set but also enhance your confidence, resilience, and ability to navigate professional interactions. Live projects You will have the chance to work on Live Projects, collaborating with external partners to tackle real-world challenges, which will provide you with insights into the complexities of professional work. These experiences are carefully integrated into your coursework to facilitate the development of crucial knowledge, skills, and professional behaviours. Your course has been designed to embrace real-world challenges and provide you with practical skills and knowledge. We do this by developing your expertise in collaboration with industry, commercial and creative practitioners, clients, and organisations. We aim to provide a diverse range of work experience interactions embedded throughout your time studying with us. Field trips You will have the opportunity to embark on field trips to professional settings, cultural institutions, and organisations that expose you to different working environments and expand your cultural understanding. You will have opportunities to hear from a diverse range of professional guest speakers who will share their experiences, insights, and knowledge, offering you unique perspectives on industries and career paths. Networking opportunities The course embeds opportunities for students to submit their work to internationally recognised awards events, including the TIGA Games Education Awards. Our membership to Game Republic also presents a range of networking, guest speakers, and industry exposure opportunities for our students.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. Final Year Creative Media Masters Project | Coursework (100%) Games Industry Project | Coursework (100%) Individual Portfolio Project | Coursework (100%) Principles Of Game Design And Development | Coursework (100%) Research And Development Proposal | Coursework (100%)

Assessment method

Coursework


Entry requirements

Typically you need a second class honours degree or above in a • traditional art or design • digital art • digital media • games design • multimedia or a related subject. We expect you to be artistic and motivated to produce high quality game art. You must also demonstrate that you have an appropriate level of skill in art or design by presenting previous work, show-reels or portfolios. If you do not have such academic qualifications we may consider your application individually, based on your personal, professional and work experience, and other formal qualifications.


English language requirements

TestGradeAdditional details
IELTS (Academic)6An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.

Please click the following link to find out more about English language requirements for this course

https://www.shu.ac.uk/courses/Digital-media/MA-Games/Full-time


Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1
EU £17155 Year 1
International £17155 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Our tuition fee for UK students on full-time undergraduate degree courses in 2025/26 is £9,535 per year. These fees are regulated by the UK government and therefore subject to change in future years. During your placement year you will pay a reduced fee of £1,200. If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found at https://www.shu.ac.uk/study-here/terms-and-conditions-and-student-regulations under student fees regulations. Our tuition fee for International/EU students starting full-time study in 2025/26 is £17,155 per year. During your placement year you will pay a reduced fee of £1,200. Please refer to our website for up-to-date information on costs and fees: https://www.shu.ac.uk/study-here/undergraduate/fees

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

MA Games at Sheffield Hallam University - UCAS