Course summary
This programme fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist. Addressing the ways of thinking about the cultural resonance of work and about the audiences it is made for, about the nature of creativity, and the role of the cultural industries in a modern knowledge economy. Through their study students develop a range of project management skills, and an ability to identify and manage their own learning.
Modules
Core modules: Creative economies; major study: games art and design; research and enquiry; practice 1: media; practice 2: media; media discourses. Optional: Research and enquiry (online); creative economies (online).
Entry requirements
Minimum 2.2 degree in a relevant field. Applicants should be able to demonstrate recent relevant education or experience in their chosen discipline and have an ability to communicate effectively both in their chosen media and written and spoken English. Accreditation of professional experience may be possible for practitioners without a degree. A minimum IELTS score of 6.5 overall with at least 5.5 in all components (or equivalent) is required for those for whom English is not their 1st language.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
University of Hertfordshire
College Lane
Hatfield
AL10 9AB