Course summary
Develop your skills by entering the creative industries on an Integrated Foundation Year degree. If you’re interested in taking on a new subject that you’ve not had the opportunity to study in depth before, or have been out of education for a while, then our Integrated Foundation Year courses might be for you. These four-year courses include an introductory year to help you build the core skills needed for specialist degree-level study. This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge in the domain you want to study. We’ll help nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities through five core modules. After your foundation year, you’ll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skill set and the confidence to excel in your chosen degree subject when you join other students for the rest of your course. Launch your programming and software development career. A fusion of creativity and science, this Computing for Games course will give you the skills and experiences to launch a programming and software development career within the rapidly growing games industry, and beyond. Supported by experts in game programming, immersive technology, artificial intelligence and data science, you’ll gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines. You’ll also learn to collaborate and communicate effectively as you lead the development of real-time interactive systems within multi-skilled game development teams. You will: Develop technical, design thinking and production skills in your chosen specialism Learn teamwork, leadership and project management skills through a variety of learning environments Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects Complete your chosen degree over a four-year period This course is accredited by the British Computer Society (BCS), aligned with the SFIA global IT skills framework, allowing you to plan your progression and translate your competencies to global companies operating all over the world We’re ranked as the number one university for game design in England (Princeton Review, 2023) You’ll make real games in collaboration with artists, animators, composers, designers, writers and other programmers, working within an industry-style studio environment You’ll get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++
Modules
On this Computing for Games BSc degree, you’ll study key computing principles and related mathematical concepts, learning how to apply these to your own technical work. You'll concentrate on programming in multiple languages, including C#, Python, and C++, as well as software engineering methods, agile project management, and versioning techniques. By studying industry-standard methods, and focusing on collaboration, creativity and enterprise, you'll learn how to build and sell original games. Foundation Year: In your foundation year, you'll study five core modules: three short modules in the first study block and two in the second (one short, one long). These are all designed to help you explore the foundational elements of both creative practice and your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. After your foundation year, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skillset and the confidence to excel in your chosen degree subject when you join other students for the rest of your course. Modules: Explore Technique Apply Industry Launch Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product. You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence. Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Artificial Intelligence and Machine Learning Year Three: In your third year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice. Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property. Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.
Assessment method
Foundation Year assessments are 100% coursework based. Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. In your foundation year all assessments are pass/fail to encourage students to take risks and engage with the feedback provided. Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete and pass all foundation modules before they can progress to the next stage of their course. Your specialism: 100% of your assessment will be coursework. Assessments could include: Projects Papers Pitches Portfolios Designed to mirror industry practice, students are also continually assessed on group projects through a group working strategy.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- FY03
- Institution code:
- F33
- Campus name:
- Penryn Campus
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Foundation
International applicants
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk
Entry requirements
Qualification requirements
UCAS Tariff - 80 - 120 points
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Access to HE Diploma
Scottish Higher
AS
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Certificate (first teaching from September 2016)
Scottish Advanced Higher
International Baccalaureate Diploma Programme - 24 points
Welsh Baccalaureate - Advanced Skills Challenge Certificate (last awarded Summer 2024)
Extended Project
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
Leaving Certificate - Ordinary Level (Ireland) (first awarded in 2017)
Cambridge International Pre-U Certificate - Principal
T Level - P - M
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Additional entry requirements
Interview
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening |
Trinity ISE | A minimum of Trinity ISE II with Distinction in all four components is required. | |
Cambridge English Advanced | Level B2 | A minimum on the Cambridge English scale of 169 is required |
PTE Academic | 55 | A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components. |
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
English language support at Falmouth
https://www.falmouth.ac.uk/international/english-language-support
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Falmouth University
Woodlane
Falmouth
TR11 4RH