Course summary
If your goal is to create vibrant, immersive audio experiences across today’s evolving extended reality and games landscape, SAE’s BA/BSc (Hons) Game and Interactive Audio is the course for you. This industry-focused degree blends sound design, game engines, audio middleware and adaptive systems, giving you the tools to design, implement and optimise audio for interactive environments. WHAT YOU CAN EXPECT FROM YOUR GAME AND INTERACTIVE AUDIO DEGREE As games, virtual reality (VR), augmented reality (AR) and extended reality (XR) continue to advance, so too does the demand for specialists who can create immersive, responsive and dynamic audio experiences. SAE’s BSc (Hons) Game and Interactive Audio course has been built for the next generation of sound designers and audio developers, equipping you with the creative mindset, industry connections and technical know-how to meet that demand. Whether your goal is to work on games, immersive installations or experimental interactive experiences, this course is your launchpad. During your time at SAE, you’ll dive into every aspect of interactive audio – from sound design and game engines to audio middleware, adaptive music systems and real-time implementation. You’ll also explore industry-standard tools like Unreal Engine, FMOD and Wwise, while working with DAWs such as Reaper and Ableton Live. With guidance from SAE’s expert tutors, plus a host of real-world industry input, you’ll gain vital industry knowledge and experience across team-based projects on this game and interactive audio course. Through a series of hands-on, interdisciplinary projects in modules including Creative Studio 1 and 2, you’ll collaborate regularly with your fellow course mates, as well as SAE and ICMP students from other creative disciplines like Audio Software Engineering, Games Programming, Film, Animation and Music Production. You’ll compose audio across rich, multimedia environments as you turn theory into practice and take your creative experimentation to new levels. By the time you complete your Major Project in an area of your choosing – which could involve building an audio plugin, games soundtrack, music app or something else entirely – you’ll have compiled a compelling portfolio to present to industry for the next stage of your audio for games career. Upon graduation, you’ll have discovered your own unique voice in the world of interactive sound, as well as the skills and confidence to launch a long and sustainable career in game audio or interactive sound design. Whichever creative path you choose next, you’ll have the connections and motivation to make it a success – as you hit the ground running to shape the future of sound. WHAT YOU'LL LEARN By the end of your game and interactive audio degree, you’ll have: • Learned the core principles of sound theory, game audio pipelines and interactive audio design. • Explored real-time implementation techniques using Unreal Engine, FMOD, Wwise and Pure Data. • Developed advanced skills in adaptive music systems and generative composition. • Created immersive multichannel and spatial audio for games, VR, AR and XR. • Collaborated with students from other SAE and ICMP creative courses to complete real-world briefs. • Built a portfolio showcasing your interactive audio skills, creative vision and technical proficiency. • Graduated career-ready with a BSc (Hons) from one of the world’s most respected creative education institutions. • Interactive audio for games courses begin in January and September.
Modules
Three year degree Year 1: Semester 1 - Principles of Audio; Game Audio, Engines and Middleware Semester 2 - Designing Sound; Adaptive Composition Year 2: Semester 3 - Creative Studio 1 Semester 4 - Creative Studio 2 Year 3: Semester 5 - Advanced Specialised Project Semester 6 - Game and Interactive Audio Major Project
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
Applicants must meet the general entry requirements outlined below. You will also need to provide evidence that you are proficient in the English language. More details can be found at http://www.sae.edu/gbr
Entry requirements
Qualification requirements
UCAS Tariff - 72 points
A level - A* - D
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - D*D*D* - MMP
Access to HE Diploma - D: 45 credits M: 42 credits P: 3 credits
Scottish Higher - A - C
GCSE/National 4/National 5
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
| Channel Islands | £9535 | Year 1 |
| Republic of Ireland | £9535 | Year 1 |
| England | £9535 | Year 1 |
| Northern Ireland | £9535 | Year 1 |
| Scotland | £9535 | Year 1 |
| Wales | £9535 | Year 1 |
| International | £16250 | Year 1 |
| EU | £9535 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
SAE Institute
Georgia House
38 Pall Mall
Liverpool
L3 6AL
