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Game Art at dBs Institute - UCAS

dBs Institute

Degree level: Undergraduate
Awarded by: Falmouth University

Game Art

Course options

Course summary

As a game artist, you’ll be joining one of the fastest growing sectors of the games industry where skills are in higher demand than ever before. Our BA (Hons) Game Art degree is designed to turn your passion for games and artistic talent into a professional career, teaching you how to create the stunning visuals that bring games to life. Over three years, you’ll delve into every aspect of game art, from concept art and character design to environment creation and world-building. You’ll hone your skills using world-class facilities equipped with high-end hardware and cutting-edge software like Autodesk Maya, Substance, Zbrush, Adobe Illustrator, Photoshop, and game engines such as Unity and Unreal. Alongside mastering these tools, you’ll study the fundamental principles of game art and traditional art practices, preparing you to contribute to major game development projects in your second and third years. This course is highly practical, offering you the opportunity to work on real game projects that simulate the industry’s fast-paced environment. We’ll inspire you to think creatively, experiment, and push the boundaries of game art. With guidance from industry professionals and access to top-tier facilities, you’ll graduate with a polished portfolio and the technical expertise to excel in the game industry. Why Choose This Course?

  • Hands-On Experience: Jump straight into real game projects, working with fellow students to create stunning visuals that bring games to life.
  • Creative Freedom: Explore your unique style and push your creative limits with guidance from industry experts who are there to help you shine.
  • Future-Ready: Whether you're aiming to be a character designer, concept artist, or 3D modeler, this course sets you up for success in a wide range of exciting roles in the game industry.
This course is taught by dBs Institute and awarded by Falmouth University. Modules Year 1 ● Concept Art 1 ● Character Art 1 ● Environment Art 1 ● Concept Art 2 ● Character Art 2 ● Environment Art 2 Year 2 ● Art Research Practice ● World Building: Pre-Production ● Developing Character Art Vocabularies ● World Building: Production ● Collaboration Year 3 ● Professional Portfolio ● Future Skills ● Technical Art Practice ● Future of Games ● Major Collaboration Full course details and module information can be found on our website. Programme structures and modules can change as part of our curriculum enhancement and review processes.

Assessment method

You'll create original games through group work, professional practice and Game Jams. You'll also develop practical skills through practice-based workshops and learn to evaluate and improve your work through group tutorials, and individual tutorials. You'll learn through practical workshops, lectures, seminars, group and individual tutorials, and tutor and peer feedback on your work. Assessment Methods

  • Assessments are 100% coursework.
  • Written assignments.
  • Presentations.
- Portfolio development of creative, practical and/or technical work.


How to apply

Application codes

Course code:
G601
Institution code:
D16
Campus name:
DBS Institute Manchester
Campus code:
J

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

Entry requirements for advanced entry (i.e. into Year 2 and beyond)

We welcome applications from students wishing to transfer from their current course or to top up an FdA, HND or similar qualification. Year 2 Entry: 120 Credits Year 3 Entry: 240 Credits

International applicants

We regret that this course is not available to international applicants who would require a Student Visa. If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening.

Entry requirements

Qualification requirements

Please click the following link to find out more about qualification requirements for this course

https://www.dbsinstitute.ac.uk/all-courses/ba-hons-electronic-music-production


English language requirements

For applicants whose first language is not English, we accept a variety of English language tests. Where an offer of a place is conditional on you meeting our English language requirement, you will need to meet that condition before your offer is made unconditional and you can begin studying. We can only accept tests that have been completed within the last two years.

You can find full information of accepted qualification on our validating partner's website.

https://www.falmouth.ac.uk/study/international/english-language-requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Art at dBs Institute - UCAS