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Computer Game Design and Enterprise (with Foundation Year) at Wrexham University - UCAS

Wrexham University

Degree level: Undergraduate
Awarded by: Wrexham University (Prifysgol Wrecsam)

Computer Game Design and Enterprise (with Foundation Year)

Course summary

Why choose this course? Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader. The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry-related training and knowledge. We are home to the innovative Games Talent Wales programme and a UK regional Tranzfuser hub that is sponsored and supported by the UK Games Fund and UK Games Talent. Our business incubation centre is home to several award-winning student-owned game studios. Students on this course will: Develop essential game design and business start-up and management skills. Learn about the workings of the games industry and the tools and platforms that are critical to success. Gain valuable experience and insight into the game development process and the management of an independent game studio. Enjoys the benefits of close industry engagement with regular visits, guest speakers, presentations, discussion groups and social events. Work with a personal mentor with games development experience to help develop your skills and knowledge. Have access to our in-house business incubation centre and the latest tools and technology in a specialist game development studio. Develop a professional game development portfolio and critical employability skills. This course can also be studied as a three year degree without the foundation year BSc (Hons) Computer Game Design and Enterprise UCAS Code: GE17 - or with industry placement UCAS Code: CEIP (four year degree) Key Course Features: Our purpose-built Centre for the Creative Industries features specialist facilities, such as Game labs and studios with software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud for creativity the wide spectrum of game production. Develop industry and product awareness by planning route-to-market strategies and developing pitch decks. Regular contact with game industry professionals through guest lectures, conferences, and national events. You will be taught by an award-winning teaching team with professional industry backgrounds and experience. Learn how to manage a professional game development team using industry-standard methodologies and practice. Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR. The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios. Gain valuable experience and insight into the game production process and the management of an independent game studio. Benefit from a personal mentor with games development experience to help develop your skills and knowledge. Support for indie company spin out through support, advise and potential funding through Games Talent Wales Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

Modules

What you will study YEAR 1 (FOUNDATION YEAR) This year of study ensures that students from all subject backgrounds and life experiences get a foundational course of study that both prepares for subject specific and wider, university skills at an undergraduate level. You will spend time with a subject specific teaching team and a wider support network to ensure you get the support for a wide range of skills. You will be trained with game industry-standard techniques and software and will have the opportunity to collaboratively create fun and engaging game products.  MODULES Games Studies A Day In The Life Study Skills for Success Game Design Fundamentals Game Design Project Collaborative Practice YEAR 2 (LEVEL 4) In year two, you will be introduced to a variety of themes that relate to the production of game products across design and enterprise modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and 2D Design in the first semester, and build on this to utilise Unreal Engine in semester 2 to create narratively inspired environments and trailers.  MODULES Game Design and Interaction Game Asset Production Design Workshop Game Environments & Narrative Design Games Studio Enterprise Game Industry and Agile Production YEAR 3 (LEVEL 5) In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as starting study what it means to be in game production. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology. MODULES Game Production Real-Time Environmental Art for Game Engines Asset Production for Game Engines Serious Game Design Group Project Indie Studio Management YEAR 4 (LEVEL 6) The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules, however, the area of development will be through the large scale games project which will run from the start of the year until the summer.     MODULES Game Industry Specialist Games Enterprise Advanced Asset Production and Technical Art Advanced Game Design and User Engagement Project The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment method

Teaching & Assessment This course is portfolio focused and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities. Assessment methods include the production of digital (and non-digital) games, compiling and analysing production data, giving presentations, writing business plans and case studies, producing 3D models and game assets. At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes. Independent learning is an important aspect of all modules, as it enables students to develop both their subject-specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions. Wrexham University is committed to supporting our students to maximise their academic potential. We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available. In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.


How to apply

Application codes

Course code:
GEFY
Institution code:
G53
Campus name:
Wrexham (Main Campus)
Campus code:
W

Points of entry

The following entry points are available for this course:

  • Foundation

International applicants

This course is not currently available to those requiring a Tier 4 visa to study in the UK.

Entry requirements

Qualification requirements

Wrexham University takes into account a variety of qualifications and experience when considering applications to our programmes. If you are unsure if the qualifications you currently hold will be accepted for entry, or if you're not sure you'll achieve the required UCAS Tariff points, please contact us at [email protected] for further advice and guidance.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Game Design and Enterprise (with Foundation Year) at Wrexham University - UCAS