Course summary
By studying this Masters degree, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you'll work at the top-end of the games industry, developing computer graphics on high-performance platforms or writing engines for the next generation of games. Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms. You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games. Why study at Leeds:
- Our globally-renowned research conducted right here in our School feeds directly into the course, shaping your learning with the latest thinking.
- Benefit from studying at a university that is a partner of the Alan Turing Institute, the UK’s national institute for data science and artificial intelligence.
- Advance your knowledge in high-performance graphics and games engineering, building an extensive technical skill set recognised and sought after in the gaming industry.
- Build industry experience by conducting your own individual project which focuses on a real-world topic of your choice, giving you the chance to develop professional skills in research and critical thinking.
- Access a wide range of industry-standard specialist facilities including hardware like virtual reality headsets and workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms.
- Experience expert theoretical and practical teaching delivered by a programme team made up of academics and researchers who are actively engaged in cutting-edge research and part of the Visualization and Computer Graphics research group.
- Benefit from close links with the games industry, including input from our industrial steering group with the opportunity to participate in the annual Game Republic student showcase.
- Study in the Sir William Henry Bragg building which provides excellent facilities and teaching spaces for an outstanding student experience.
Assessment method
You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.
Entry requirements
A bachelor degree with a 2:1 (hons) in computer science. We require all applicants to have studied a breadth of relevant modules including significant programming (including C++), systems development, data structures and algorithms, with strong marks across all these modules. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended. Applicants with any of the following will be considered on a case-by-case basis: A bachelor degree with a 2:1 (hons) in other computing-based degrees Professional qualifications and relevant experience. We accept a range of international equivalent qualifications. For more information please contact the Admissions Team.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
University of Leeds
Woodhouse Lane
Leeds
LS2 9JT