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Immersive Technologies (Virtual and Augmented Reality) at University of Bristol - UCAS

University of Bristol

Degree level: Postgraduate

Immersive Technologies (Virtual and Augmented Reality) (Taught)

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners. This programme is designed to equip you with:

  • Technological skills and knowledge to work with virtual reality and augmented reality;
  • Breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
  • Ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
  • Ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
  • Skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education. This programme is linked with MA Immersive Arts (Virtual and Augmented Reality) This programme is linked with MA Immersive Arts (Virtual and Augmented Reality): https://www.bristol.ac.uk/study/postgraduate/taught/ma-immersive-arts-virtual-and-augmented-reality/

Assessment method

https://www.bristol.ac.uk/study/media/postgraduate/admissions-statements/2025/msc-immersive-technologies-virtual-augmented-reality.pdf


How to apply

International applicants

The University of Bristol welcomes applications from international students and accepts a wide range of qualifications for postgraduate study. If you study or have studied at a university outside the UK, please select the relevant page for further information on qualifications, scholarships and education representatives in your country/region: bristol.ac.uk/international/countries

Entry requirements

You will typically need an upper second-class honours degree or international equivalent in any numerate discipline. If you have not studied a numerate discipline, you must demonstrate competency in mathematics with either A-level Mathematics at A* (or international equivalent) or one university-level Maths unit with an achieved UK grade of 60% (or international equivalent). A Geometry or Software Tools module with a UK grade of 60% (or international equivalent) would also be acceptable. We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement. If you have at least one of the following, please include your CV (curriculum vitae / résumé) when you apply, showing details of your relevant qualifications: - evidence of significant, relevant paid work experience of at least a year in the creative technology or creative industry sectors; - a relevant postgraduate qualification. Specific module requirements would still apply. See international equivalent qualifications on the International Office website: https://www.bristol.ac.uk/international/countries/


Fees and funding

Tuition fees

England £16300 Year 1
Northern Ireland £16300 Year 1
Scotland £16300 Year 1
Wales £16300 Year 1
Channel Islands £16300 Year 1
EU £34200 Year 1
International £34200 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to an 8% increase in fees each year. For more information, please view the programme page on our website.

Sponsorship information

MyWorld Scholarships: UK offer holders for this programme may be eligible for a scholarship of up to £5,000 towards their tuition fees. Information about eligibility and the application process can be found on the MyWorld website. Further information on funding for prospective UK and international postgraduate students: https://www.bristol.ac.uk/students/support/finances/

Immersive Technologies (Virtual and Augmented Reality) at University of Bristol - UCAS