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Game Art (Online) at Falmouth University - UCAS

Course options

Course summary

Shape unforgettable worlds and characters. On this online Game Art degree, you’ll develop the creative and technical skills needed to thrive as a digital artist. Using industry-standard tools, you’ll explore the full game art pipeline, from concept and character creation to environment design and lighting. Guided by experienced lecturers and a global community of peers, you’ll design and build 3D worlds, collaborate across disciplines and work on industry-aligned briefs that reflect the games sector. You’ll also gain experience in teamwork across time zones, preparing you for professional studio practice in one of the fastest-growing creative sectors. You’ll graduate with a polished portfolio of work and a strong understanding of remote teamwork, production and the creative process, preparing you for careers across the digital arts and games industry. Why study this course at Falmouth? You’ll study at the university ranked No.1 in England and 13th in the world for Game Design and Development (Princeton Review 2025). You’ll develop industry-ready skills using the same professional tools and workflows as leading studios. Our project-based approach mirrors real industry practice in a remote studio, giving you the chance to collaborate with fellow artists, designers and developers across the globe. We’ve been delivering creative online education since 2016, combining over a century of art school heritage with cutting-edge digital learning.

Modules

On this course, you’ll study the principles of game art through both traditional and digital approaches. You'll explore areas such as drawing, composition and visual storytelling, while developing technical skills in 2D and 3D modelling, sculpting, texturing and lighting. You'll also learn about concept, character and environment art, production pipelines and the technical processes that bring virtual worlds to life. With an emphasis on skills for industry practice, you'll collaborate with other students to create original games from concept to completion, building the creative, technical and teamwork skills ready for a career in professional game development. Year One: During the first year, you’ll build the essential creative and technical skills required by the games industry. Working with industry-standard software and workflows, you’ll learn the fundamentals of 3D modelling, sculpting and environment creation, and develop an understanding of how these fit within a professional production pipeline. You’ll explore both traditional and digital art techniques, building your skills in concept, character and environment art to design compelling digital worlds and assets. You’ll also gain experience of teamwork in remote teams across time zones, and project management through collaborative projects that mirror real game development practice. Modules: Understanding Games Game Tools & Technology Introduction to 3D Modelling Introduction to Teamwork Introduction to Digital Sculpting Digital Art for Environments Year Two: In the second year, you’ll take your skills to the next level through larger, more complex projects. You’ll learn how to test and refine player experiences, solve technical challenges and apply professional production methods within collaborative teams online. Working across disciplines, you’ll contribute to a major game project while developing your own specialism as a technical or creative artist. You’ll also build a professional portfolio and a standout hero piece that showcases your strengths and prepares you for your final stage of study. Modules: Technical Art Practice Collaboration The Player Experience Game Production Portfolio Development Year Three: In the final year, you’ll focus on specialisation, independence and professional practice. You’ll take part in a major project that mirrors real industry production, applying your art, creative and technical skills to develop and deliver a finished game or digital product. You’ll explore how game development techniques are applied across different sectors, from film and education to health and visualisation, while building a professional portfolio that reflects your ambitions. You’ll also develop your commercial awareness and learn how to present your work to potential employers or investors as you prepare to launch your career. Modules: Transferability Professional Portfolio Major Project: Prototyping Major Project: Production Games & Culture As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.

Assessment method

Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include: Projects Portfolios Pitches Reports Essays Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress your knowledge and skills in key areas. The course team will support you throughout your time on the course; helping address your academic strengths and weaknesses.


How to apply

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening.

Entry requirements

Qualification requirements

At Falmouth, we recognise excellence in many forms, and we see the whole you. Our diverse community is creative, innovative and entrepreneurial. We recognise that these qualities aren’t always shown in academic grades alone. That’s why, while many of our applicants achieve high academic grades, we also welcome those who can demonstrate their potential through an exceptional portfolio or performance. At a minimum, we typically require the equivalent of 64 UCAS Tariff points for undergraduate courses where we can review a portfolio or audition, or a minimum of 96 UCAS points for those courses that do not require a portfolio or audition. For our Integrated Foundation Year courses, we typically require a minimum of 32 UCAS points for courses where we can review a portfolio or audition, or 64 UCAS points for those that do not require a portfolio or audition. To support this approach, during a friendly conversation with our academic team, we’ll consider your ideas, your creative output and your ambition to ensure you’ll thrive at Falmouth. If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. You can see what we accept on our website https://www.falmouth.ac.uk/study/international/english-language-requirements Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Please click the following link to find out more about qualification requirements for this course

https://www.falmouth.ac.uk/study/entry-requirements

Additional entry requirements

Interview

Portfolio


English language requirements

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

View our list of accepted English language tests and qualifications using the link below

https://www.falmouth.ac.uk/study/international/english-language-requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Art (Online) at Falmouth University - UCAS