Game Art at Sheffield Hallam University - UCAS

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Please check the Sheffield Hallam University website for the latest information. Course summary

  • Develop technical production skills through the creation of 2D and 3D artwork.
  • Collaborate in creative projects alongside programmers.
  • Work with cutting edge tools to produce various game art styles, and work to art limitations for use on different gaming platforms.
  • Work in partnership with Sony within our commercial games studio, Steel Minions.
  • Study at the only university in the UK to produce a game on a Sony platform.
This course will equip you with the practical skills required to work in the games industry ranging from concept to post-production, and you will graduate with a portfolio of projects. How you learn All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. Throughout this course you will build a professional quality portfolio that is aimed at meeting the requirements of potential employers. The teaching and learning on this course is designed to help you do this. You learn through:
  • specialist technical workshops
  • group projects
  • one-to-one support
  • live projects
  • industry visits, field trips and festivals
  • self-directed and independent study
Applied learning Work placements In year three, you have the opportunity to take a one-year paid work placement, which is an excellent way to enhance your graduate employment potential. Games design is a very competitive industry, and there are a limited number of placements available in games companies. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts. Live projects You will have the opportunity to work on commercial opportunities with real-life clients. Previous students have designed game levels and concepts for Pixel Bullies and Sumo Digital, and worked with English Heritage to create a virtual tour of Conisbrough Castle. Networking opportunities During your degree you will have access to careers advisers, employability enhancing workshops and networking opportunities including guest speakers and master classes from the creative media industry. We also help you to master social media for networking and making contacts. A number of industry days and events (Game Republic events, Pathways) are also held on campus where you can network with and attend talks and workshops run by creative media industry professionals and organisations.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. Important notice: The structure for this course is currently being reviewed and enhanced to provide the best possible learning experience for our students. Module structure, content, delivery and assessment are all likely to change, but we expect the focus of the course and the learning outcomes to remain as described above. Once the changes have been confirmed, updated module information will be published on this page. You will be able to complete a placement year as part of this course. See the modules table below for further information. Year 1 Compulsory modules 3D Modelling Game Design Theory Game World Mechanics Level 4 Game Project Visual Concepts For Games 1 Visual Concepts For Games 2 Year 2 Compulsory modules 3D Animation Project 3D Character Modelling Professional Development Project Prop Development Real-Time Environment Creation Elective modules App Design And Development Creative Sound Practice Documentary Production (Photography, Sound And Moving Image) Experimental Game Practice Introduction to Concept Art Virtual Reality Design Year 3 Optional modules Placement Year Final year Compulsory modules 3D Game Art Final Game Project Game Professional Practice Elective modules 3D Games Prototyping Life Drawing Pre-Production For Animation Sound Design And Sonic Arts Practice Visual Effects Project

Assessment method

Coursework and practicals


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/Courses/Digital-media/BA-Honours-Game-Art/Full-time/

Additional entry requirements

Portfolio

If your application is successful, you will be invited to submit a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.

Other

Please note that this information is subject to change without notice by Sheffield Hallam University.


English language requirements

TestGradeAdditional details
IELTS (Academic)6If English is not your first language you must have an IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.

If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

Please click the following link to find out more about English language requirements for this course

https://www.shu.ac.uk/Courses/Digital-media/BA-Honours-Game-Art/Full-time/


Student Outcomes

Operated by the Office for Students
70%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £16655 Year 1
International £16655 Year 1

Additional fee information

Our tuition fee for UK students starting full-time undergraduate study in 2024/25 is £9,250 per year. These fees are regulated by the UK government and are therefore subject to changes in government policy. During your placement year you will pay a reduced fee of £1,200. Our tuition fee for International/EU students starting full-time study in 2024/25 is £16,655 per year. During your placement year you will pay a reduced fee of £1,200. Please refer to our website for up-to-date information on costs and fees: https://www.shu.ac.uk/study-here/undergraduate/fees

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Game Art at Sheffield Hallam University - UCAS