Course summary
Become a master programmer and stay at the very forefront of the games evolution. Working side by side with games artists and designers, you will develop a deep technical understanding of games engines and programming architecture. Develop unrivalled skills within programming and scripting, content generation, AI and virtual and augmented reality. With no prior knowledge in coding or programming needed, the course will provide you with the tools and confidence to thrive in the competitive world of gaming. You'll learn essential programming methodologies, game engine technologies, and production methodologies such as Scrum, Lean, and Waterfall, while also gaining an extensive understanding of the theoretical models at the heart of effective programming. One of the unique features of this course is its focus on computer and data science and programming for games applications, as opposed to gameplay-driven scripting within game engines. This "games first" approach ensures that making is at the center of teaching, pushing students to develop their own practice in a supportive and critical environment. With our Universal Design for Learning framework, we ensure that all students can engage with the material in ways that suit them best. This approach leads to greater engagement and more innovative outcomes. The course curriculum will introduce students to programming languages (C++ and C#), games engines (Unreal and Unity), and the development of specialist skills within programming & scripting, procedural content generation, AI, Virtual and Augmented Reality. With industry opportunities woven throughout the curriculum, you'll have the chance to gain valuable experience and make connections that will benefit you throughout your career beyond Ravensbourne. Why study this course?
- Work collaboratively to find creative solutions to programming
- Learn how to code for game development
- Collaborative practice, game jams and working with industry will be fundamental aspects of your academic journey
- Apply skills across mainstream programming and gameplay programming
- Develop a skill-set encompassing scripting, AI and networking, content generation and multiplayer.
Modules
You'll explore programming, scripting, networking, multiplayer and procedural content generation. For more information, please visit the course page on our website.
Assessment method
You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I610
- Institution code:
- R06
- Campus name:
- Main Site
- Campus code:
- -
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
A level - CCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMM
Access to HE Diploma - P: 45 credits
International Baccalaureate Diploma Programme - 24 points
OCR Cambridge Technical Extended Diploma - MPP
T Level - Pass (C and above)
Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .
Additional entry requirements
Portfolio
Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : - https://www.ravensbourne.ac.uk/study-here/undergraduate/your-interview-and-portfolio/
Interview
You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 5.5 | IELTS 5.5 overall with 5.5 in each subtest. |
TOEFL (iBT) | 72 | TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17 |
PTE Academic | 42 | PTE Academic or SELT: 42 overall with minimum 42 in each subtest. |
Trinity ISE | Pass | Trinity College London - B2 SELT ISE II. Pass Overall with Pass in each component. |
Please view our website for full English Language requirements and options. If you have any questions please email [email protected]
Ravensbourne English Language Requirements
https://www.ravensbourne.ac.uk/international-students/how-apply/english-language-requirements
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Channel Islands | £9250 | Year 1 |
Republic of Ireland | £9250 | Year 1 |
EU | £16500 | Year 1 |
International | £16500 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Ravensbourne University London
Greenwich Peninsula
6 Penrose Way
Greenwich
SE10 0EW