Skip navigation
Music & Sound for Film & Game at dBs Institute - UCAS

dBs Institute

Degree level: Undergraduate
Awarded by: Falmouth University

Music & Sound for Film & Game

Course options

Course summary

The BA (Hons) Music & Sound for Film & Game course is for composers, producers, and sound creatives who want to work in screen media, interactive storytelling, and immersive entertainment. You’ll develop the creative, technical, and collaborative skills needed to produce original music and sound for film, TV, games, and beyond. You’ll explore key areas of practice, including scoring, sound design, location recording, Foley, and middleware integration. From cinematic orchestration to experimental textures, the course supports a wide range of creative approaches. You’ll work on briefs that mirror industry workflows, gaining experience in composing to picture, crafting sound for narrative impact, and developing ideas that enhance story, character, and emotion. Optional modules in Years 2 and 3 allow you to specialise or diversify across areas such as post-production, immersive audio, commercial music, and interactive performance technologies. Whether you’re aiming to compose for games, score short films, or explore audio for virtual worlds, this course gives you the tools, insight, and flexibility to shape your own professional path. Why you'll love this course

  • Immerse yourself in music & sound for the screen - Develop as a composer or sound designer through scoring, sound design, and audio storytelling modules. You'll build core skills in music production, location recording, Foley, and middleware, while learning to craft emotionally impactful work for film, TV and video games.
  • Deepen or diversify with optional modules - Shape your learning experience with optional modules in immersive audio, post-production, scoring & arranging, commercial music creation, signature system design, and more. Whatever you want to focus on, you’ll find pathways that support you and your vision.
  • Build a professional portfolio - Graduate with a portfolio of original compositions, sound work, a refined creative identity and strong technical foundations, and equipped with the skills, experience, and confidence to pursue a career in scoring, sound design, and audio for games, film and TV
Year 1 In your first year, you’ll build a strong foundation in music production, composition, and audio for screen. You’ll explore essential skills in recording, mixing, location sound, and Foley, while beginning to understand how music and sound shape story, mood, and emotion in visual media. You’ll study core techniques in sound design and composing to picture. This year is about gaining fluency with key tools, workflows, and concepts in screen-based audio. Year 2 In Year 2, you’ll expand your skills in composition and sound design for visual media, developing a deeper understanding of storytelling through sound. Core modules such as Storytelling with Sound and Sound Design & Middleware allow you to explore how music and audio function across film, games, and interactive platforms. You’ll also begin to tailor your creative direction through optional modules in areas such as scoring and arranging, post-production, commercial music creation, and advanced production. Year 3 Your final year is focused on creative independence, professional readiness, and innovation. You’ll complete two major self-directed projects: one focused on developing an industry-facing portfolio that showcases your strengths as a composer or sound designer, and another that gives you space to explore new ideas or technologies in your chosen area of practice. You can further shape your experience through optional modules in music education, leadership, or collaborative practice, depending on your career aspirations. A research-led module in Sound Cultures encourages you to critically reflect on your work and its connection to wider social, cultural, and artistic landscapes, helping you better understand your role as a creative professional in the film, game, and media industries.

Modules

Year 1 - Core Modules

  • Industry Foundations
  • Music Production
  • Location Recording & Foley
  • Mixing
  • Sound Design for Film & Game
  • Composition for Film & Game
Year 2 - Core Modules
  • Industry Practice
  • Storytelling With Sound
  • Creative Research Practice
  • Sound Design & Middleware
Year 2 - Option Modules
  • Scoring & Arranging
  • Advanced Music Production
  • Post Production
  • Commercial Music Creation
  • Advanced Mixing & Mastering
  • Marketing & Promotion
  • Immersive Audio
Year 3 - Core Modules
  • Innovation: Exploration
  • Industry Portfolio Development
  • Innovation: Realisation
  • Industry Portfolio Delivery
Year 3 - Option Modules
  • Music Education & Wellbeing Practice
  • Signature System Design
  • Management & Leadership in the Music Industry
  • Collaborative Creative Practice
  • Sound Cultures
Please note. Option modules are subject to availability and may change, depending on factors such as demand, staffing and timetabling. As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

Assessment method

Learning is hands-on, exploratory, and driven by real-world creative practice. You’ll work in professional studios, production labs, and post-production suites using industry-standard tools such as digital audio workstations, field recorders, foley pits, and middleware platforms for interactive sound design. Your learning will be supported through workshops, seminars, collaborative briefs, and guided critique sessions. These are designed to develop your technical fluency, creative thinking, and professional workflow as a composer or sound designer. Assessment methods:

  • Assessments are 100% coursework
  • Portfolio development of live performance, creative, practical and/or technical work.‍
‍- Written assignments.
  • Presentations.


How to apply

Application codes

Course code:
W475
Institution code:
D16
Campus name:
DBS Institute Bristol
Campus code:
D

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We regret that this course is not available to international applicants who would require a Student Visa. At this time, we are currently unable to accept international students on our on-campus undergraduate degree programmes. Students who hold settled or pre-settled status may qualify, more detail can be found on our website.

Entry requirements

Qualification requirements

Who's this course for? We’re looking for aspiring composers and sound designers with a solid foundation in music and a passion for storytelling through sound. You might already be writing music to picture, exploring sound design, or experimenting with game engines and middleware. Perhaps you play an instrument, have a background in music theory, or are developing your skills in a home studio. This course will help you expand your creative and technical abilities, build a professional portfolio, and gain the confidence to pursue a career in the creative industries.

Please click the following link to find out more about qualification requirements for this course

https://www.dbsinstitute.ac.uk/all-courses/ba-hons-music-sound-for-film-game#section-who-is-this-for

Additional entry requirements

Interview

Portfolio


English language requirements

For applicants whose first language is not English, we accept a variety of English language tests. Where an offer of a place is conditional on you meeting our English language requirement, you will need to meet that condition before your offer is made unconditional and you can begin studying. We can only accept tests that have been completed within the last two years.

You can find full information of accepted qualification on our validating partner's website.

https://www.falmouth.ac.uk/study/international/english-language-requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Music & Sound for Film & Game at dBs Institute - UCAS