Computer Science for Games Programming at University of Hull - UCAS

University of Hull

Degree level: Undergraduate

Computer Science for Games Programming

Course options

Course summary

We’ve been providing the games industry with quality graduates for more than 15 years. Many of our graduates are company directors and technical leads. This relationship helps us improve our course and keep it current. It also means there is an extensive network of Hull alumni working in senior positions in the games industry across the world. This programme offers an inspiring combination of computer science and video games development. We'll give you a solid grounding in computer science, set within the context of games programming – concentrating on programming, artificial intelligence, graphics, games architectures and parallel and concurrent programming. In your third year, you’ll do a large project in an area that interests you. We’ll also teach you how to apply technical game development skills within the context of the commercial computer games industry. The Masters programme will allow you to do more intensive C++ and DirectX. We are a friendly department, at a friendly university, in a friendly city. There are lots of opportunities to socialise and pursue your interest in gaming beyond the lecture theatre. Games jams, hackathons, programming competitions are all part of the Hull experience and there are numerous societies to get involved with - Hull Computer Science, Hull Gaming Society and the Robotics Society to name just three. We host frequent (online) talks by industry experts, many of them our own graduates. You'll get the chance to test your skills out in the real world on an optional year-long industry placement at companies such as Unity. This degree is accredited to the maximum level available by the British Computer Society. The skills, experience and technical expertise you’ll gain will prepare you for a career in the multibillion-pound games industry. Official Team GB partners Did you know that the University of Hull is the official University Partner of Team GB? Our united belief is that anyone, with the right opportunities ahead and a dedicated team behind, can achieve extraordinary things. This is what our partnership with Team GB is built on. Extraordinary is in you – and we’ll help you find it. What does this mean for you? It means that whether you’re studying sports science, or marketing, or logistics, or healthcare, or engineering, you’ll be able to gain invaluable experience through this unique partnership. We are working with Team GB to create opportunities for volunteering and work experience, to get involved with meet-and-greet sessions with Olympians, host on-campus talks from guest speakers and so much more. Some of our students recently helped Team GB athletes get their kit ready to compete in preparation for the Minsk 2019 European Games. It’s an extraordinary partnership, and you won’t find it anywhere else. Find out more at hull.ac.uk/teamgb

Modules

Year 1 Compulsory modules Programming Portfolio Algorithms and Data Structures Computational Thinking Architectures, Operating Systems and the Cloud Professional Development (Computer Science) Year 2 Core modules Design, Develop, Deploy Graphics and Physical Simulation 1 Advanced Programming Artificial Intelligence for Games Mixed Reality Development Year 3 Core module (choose one) Honours Stage Project Communicating and Teaching Computing Compulsory modules Graphics Programming and Simulation 2 Parallel and Concurrent Programming Games Architecture 1 Games Architecture 2 All modules are subject to availability and this list may change at any time.

Assessment method

You'll be assessed through a combination of written, practical and coursework assessments throughout your degree. Written assessment typically includes exams and multiple choice tests. Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work. Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT

How to apply

Application codes

Course code:
G495
Institution code:
H72
Campus name:
The University of Hull
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Applicants must also have GCSE Mathematics at Grade C/4 Applicants with other qualifications are welcome to apply.


English language requirements

TestGradeAdditional details
IELTS (Academic)6This course requires IELTS 6.0 overall, with at least 5.5 in each skill. For other English language proficiency qualifications accepted by the University please visit www.hull.ac.uk
Institution's Own Test60% overall (with minimum 55% in each skill)

Please click below for a list of the English language qualifications we accept.

https://www.hull.ac.uk/Choose-Hull/Study-at-Hull/Admissions/English-language-requirements.aspx


Student Outcomes

Operated by the Office for Students
75%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

Republic of Ireland £9250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
International £19500 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Science for Games Programming at University of Hull - UCAS