Course summary
The emphasis of this programme is software development, computer graphics and computer games. Choose this course to become skilled and knowledgeable in the technical aspects of software development, with a specific focus on games. Graduates of this programme are likely to find employment either within the games industry or with specialist software organisations. You will build a solid foundation of skills and knowledge on this programme. You will be equipped with knowledge of the current state of the industry and there is also an emphasis on skills for lifelong learning, so you will be able to update your skills throughout your career. This programme allows students to develop a broad range of skills in the Computer Games area and will also allow students to pursue more specialist interests. As a graduate of this course, your employment in this field is likely to start as a member of a team, conceiving, designing, developing and implementing complex software for games or related software development industries.
Modules
Foundation Year Compulsory Analysing and Solving Problems (20 credits) Introduction to Computer Programming (20 credits) Introduction to Computer Systems (20 credits) Introduction to Mathematics and Science (20 credits) Academic Skills (20 credits) Integrating Project (20 credits) Year Two: Compulsory Analysing and Solving Problems (20 credits) Introduction to Computer Programming (20 credits) Introduction to Computer Systems (20 credits) Introduction to Mathematics and Science (20 credits) Academic Skills (20 credits) Integrating Project (20 credits) Year Three Compulsory Changemakers: Creativity and Value Creation (20 credits) Indie Game Development (20 credits) Data Security and Compliance (20 credits) Advanced Software Development (20 credits) Games Architecture and Mechanics (20 credits) Software Engineering Principles and Testing (20 credits) Year Four Compulsory Artificial Intelligence & Machine Learning (20 credits) Emerging Trends (20 credits) Graphics and Games Programming (20 credits) GPU Programming (20 credits) Independent Project (40 credits)
Assessment method
The School of Applied Computing aims to produce graduates that help shape the future of software engineering. The course content is contemporary and shaped for employability through close links with local and national employers. Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations. Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of coursework set and completed during the module. Project work is assessed by written report and presentation. Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module. Go Wales provides the opportunity of paid work placements with local businesses.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Points of entry
The following entry points are available for this course:
- Foundation
Entry requirements
Qualification requirements
UCAS Tariff - 32 points
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
University of Wales Trinity Saint David
College Road
Carmarthen
SA31 3EP