Course summary
This degree encapsulates the many roles that a Concept Artist / Designer can do in the entertainment industries. We focus on digital design for industries, such as games, animation and film, as well as real thematic environments in the areas of experiential design for branded events, theme parks, interiors and museums using a combination of 2D and 3D approaches. As well as games and film design, you’ll learn design methodologies and artistic practice from the fields of industrial design, concept art for characters, props and environment design as well as experiential design for thematic real-world scenarios used in events, branded entertainment, theme parks, museums, installations, set design, VR visualisation and VAD (Virtual Art Department). You’ll develop your design skills and build upon core fundamentals of traditional and digital drawing, digital painting, design and digital art practice, allowing for pathways that utilise industry standard approaches. You’ll elevate your designs, develop new approaches in 2D and 3D to create concept art for your portfolios and projects. For the 2D Artist, this course provides the platform to learn how to augment their existing workflows with new technologies in real-time engines and 3D visualisation. As well as modules in digital drawing and design, you'll learn 3D modelling, sculpting, real-time game engines, supported with industry briefs and mentoring. Upon graduating from Concept Art and Experience Design, you will have the training to develop a sustainable and exciting career in both 2D and 3D visualisation and be able to use the latest tools and design methodologies in a range of exciting and developing sectors. Why choose this course
- Based in London - home to some of the best animation, video games and VFX studios in the world
- Partnership with Epic Games - we are the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner. Our certified tutors also run short courses for studios to train their staff in Unreal Engine
- We’re a Houdini certified school
- Industry briefs and feedback - work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice
- Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Rare, Rockstar, Ubisoft, DNEG and Framestore. 47 Escapees worked on Avengers: Endgame, 26 on The Mandalorian, 23 on Guardians of the Galaxy: Volume 3 and 16 on Stranger Things
- Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini
- Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date
- All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over.
Modules
First year (Level 4 - 120 credits) Creative Foundations (Craft) - 30 credits Creative Foundations (Project) - 30 credits) 2D Fundamentals (15 credits) Digital Painting (15 credits) 3D and Paintovers (15 credits) Realtime Engine and visualisation (15 credits) Second year (Level 5 - 120 credits) Character & Costume Design (30 credits) Thematic Environment Design (30 credits) Specialism (15 credits) Industry Studio Team Project (45 credits) Third year (Level 6 - 120 credits) Advanced Specialism (30 credits) Professional Studio Team Project (60 credits) Professional Practice (30 credits) Fourth year - Integrated Masters students only (Level 7 - 120 credits) Business of Innovation (30 credits) Commercial Studio Projects (60 credits) Research and Innovation (30 credits)
Assessment method
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I901
- Institution code:
- P34
- Campus name:
- Escape Studios
- Campus code:
- N
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We are able to accept applications from international applicants.
Entry requirements
Qualification requirements
UCAS Tariff - 80 - 120 points
A level - CDD - BBB
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMM - DMM
International Baccalaureate Diploma Programme - 27 - 30 points
GCSE/National 4/National 5
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 in reading and writing, 5.5 in speaking and listening |
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
Republic of Ireland | £9535 | Year 1 |
EU | £17995 | Year 1 |
International | £17995 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER