Course summary
Become a specialist in the field of games design and learn to work as part of a creative project team. Learn about the main areas of computer games development, from idea generation through to releasing a playable and polished game. You’ll develop specialist skills in game design, level design, user interface design, and user experience design, with a focus on intuitiveness and accessibility. You’ll gain a thorough understanding of the two most popular commercial game engines, Unity and Unreal, and build a professional portfolio to showcase your skills to future employers and clients. Learn specialist skills in game design, level design, and user/interface experience design. Work collaboratively in a development studio environment that reflects the professional workplace. Gain opportunities for placements, live briefs and networking through our links with companies like Sony, Jagex and Frontier. Attend industry events such as games jams, talks, and festivals including our annual Gamebridge. Access cutting-edge research materials through our partnership with Global Science & Technology Forum. Study in Cambridge or Chelmsford, both home to a host of games companies (source: Ukie Games Map, January 2024). Careers Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients. Every year, you’ll tackle ‘live briefs’ from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms. Live briefs will not only help you prepare for work in the games industry – some may show you how you can use your skills for communal wellbeing, regardless of where your career takes you. For example, our brief in conjunction with mental health charity Safe In Our World will allow you to research the professional and ethical issues faced within the games industry, and present your findings through a group presentation. You’ll also have opportunities to build your professional network at games jams, industry talks, and festivals, like our annual Gamebridge, where students from across the country attend industry-led talks, 1-2-1 portfolio reviews, and game showcases with companies like Frontier and Jagex. 82% of the UK computer games industry is educated to at least undergraduate level, according to UKIE’s 2022 census. Our degree will help you get experience and find work in design-focused roles such as game designer, level designer, user interface designer, and user experience designer. Graduation doesn’t have to be the end of your time with us. You might stay at ARU and study for a Masters, such as our MA Games Development (Art). Take advantage of our Alumni Scholarship and get 20% off your fees. Teaching You’ll start this course by learning about game design theory, key game development stages, industry-standard game creation tools, world-building techniques, and various roles in the games industry. In years 2 and 3, you’ll deepen your knowledge of tools and techniques for creating characters, environments, and narratives, often working collaboratively. Finally, you’ll develop artefacts for your portfolio, take on live briefs for industry partners, and complete a Major Project that brings together all your skills and knowledge.
Modules
Year 1: Game Concepts and Analysis; Video Game Prototyping; Introduction to Gameplay and Levels; Player-Centric Game Design; Into ARU. Year 2: Collaborative Games Development; Technical Development for Games; Player Experiences in Games; Ruskin Module. Year 3: Studio Practice for Games; Major Project for Games. Modules are subject to change and availability.
Assessment method
Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building. At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
GCSE/National 4/National 5
Please click the following link to find out more about qualification requirements for this course
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
Republic of Ireland | £9535 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Anglia Ruskin University
East Road
Cambridge
CB1 1PT