Skip navigation
Computing for Games with Professional Practice at Falmouth University - UCAS

Falmouth University

Degree level: Undergraduate

Computing for Games with Professional Practice

Course summary

Launch your programming and software development career. A fusion of creativity and science, this Computing for Games course will give you the skills and experiences to launch a programming and software development career within the rapidly growing games industry, and beyond. Supported by experts in game programming, immersive technology, artificial intelligence and data science, you’ll gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines. You’ll also learn to collaborate and communicate effectively as you lead the development of real-time interactive systems within multi-skilled game development teams. Why study this course at Falmouth? This course is accredited by the British Computer Society (BCS), aligned with the SFIA global IT skills framework, allowing you to plan your progression and translate your competencies to global companies operating all over the world We’re ranked as the number one university for game design in England (Princeton Review, 2023) You’ll make real games in collaboration with artists, animators, composers, designers, writers and other programmers, working within an industry-style studio environment You’ll get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++

Modules

On this Computing for Games BSc degree, you’ll study key computing principles and related mathematical concepts, learning how to apply these to your own technical work. You'll concentrate on programming in multiple languages, including C#, Python, and C++, as well as software engineering methods, agile project management, and versioning techniques. By studying industry-standard methods, and focusing on collaboration, creativity and enterprise, you'll learn how to build and sell original games. Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product. You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence. Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Collaboration Year Three: You’ll be responsible for finding your own placement, with support from the employability team. Choosing this option will enhance your industry experience and skills while studying. How you’ll study during your professional placement You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks. You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. Year Four: In your final year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice. Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property. Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

Assessment method

100% of your assessment will be coursework. Assessments could include: Projects Papers Pitches Portfolios Designed to mirror industry practice, students are also continually assessed on group projects through a group working strategy.


How to apply

Application codes

Course code:
PY25
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview

Other

Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.


English language requirements

TestGradeAdditional details
IELTS (Academic)6An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISEA minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English AdvancedLevel B2A minimum on the Cambridge English scale of 169 is required
PTE Academic55A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support


Student Outcomes

Operated by the Office for Students
80%
Employment after 15 months (Most common jobs)
94%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computing for Games with Professional Practice at Falmouth University - UCAS