Course summary
Gain the skills to pursue a career in software development, in the games industry and beyond. Study game development through the lens of computer science on this Computing for Games degree. Building upon industry-standard software, you’ll implement new tools to extend what’s possible with existing engines and program games that push technical boundaries. Working in multidisciplinary teams, you’ll be the one to develop real-time interactive systems, fine-tune the source code and its technical characteristics and devise solutions to problems. You'll be studying at the No. 1 university for game design in England according to the Princeton Review, 2023. You will: Study key computing principles and related mathematical concepts, learning how to apply these to your own technical work Get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++ Engage with the latest technologies, including procedural content generation, to develop broadly transferable skills Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry Gain an ‘optimisation mindset’ by learning to work within platform constraints Make games with artists, animators, composers, designers, writers and other programmers, developing teamwork and communication skills Study on a course accredited by The Chartered Institute for IT
Modules
You'll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you'll equip yourself to make and sell original games. Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product. You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence. Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Collaboration Year Three: You’ll be responsible for finding your own placement, with support from the RealWORKS employability team. Choosing this option will enhance your industry experience and skills while studying. How you’ll study during your placement year You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks. You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. Year Four: In your final year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice. Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property. Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Assessment method
Coursework assessment with no formal examinations. Portfolios, projects, pitches and papers.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- PY25
- Institution code:
- F33
- Campus name:
- Penryn Campus
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk
Entry requirements
Qualification requirements
UCAS Tariff - 104 - 120 points
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Access to HE Diploma
Scottish Higher
AS
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Certificate (first teaching from September 2016)
Scottish Advanced Higher
International Baccalaureate Diploma Programme - 24 points
Welsh Baccalaureate - Advanced Skills Challenge Certificate (last awarded Summer 2024)
Extended Project
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
Leaving Certificate - Ordinary Level (Ireland) (first awarded in 2017)
Cambridge International Pre-U Certificate - Principal
T Level - P - M
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Additional entry requirements
Interview
Other
Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening |
Trinity ISE | A minimum of Trinity ISE II with Distinction in all four components is required. | |
Cambridge English Advanced | Level B2 | A minimum on the Cambridge English scale of 169 is required |
PTE Academic | 55 | A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components. |
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
English language support at Falmouth
https://www.falmouth.ac.uk/international/english-language-support
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Falmouth University
Woodlane
Falmouth
TR11 4RH