Course summary
The foundation year of this Coventry University degree will be delivered from our CU Coventry campus. Course delivery from year 1 of the degree onwards will be from Coventry University campus. This course aims to provide you with a solid grounding for a career in the games industry. The foundation year aims to provide you with a solid grounding in mathematical principles and an understanding of the core technology associated with the use and application of computer systems. Professional and academic skills are integrated across all modules, including information finding and handling, problem solving, and the communication of outcomes. Students who successfully complete their foundation year will then progress onto the Games Technology BSc (Hons) degree within Coventry University’s School of Computing, Mathematics and Data Science. The degree is a highly-focused software engineering course with a long history of training specialist programmers and developers for the video games industry world-wide. It doesn’t only teach you how to use game engines – it teaches you the programming and scientific skills necessary to extend commercial engines and develop your own from scratch. Key benefits of the degree
- Helps you understand the engineering and technology which underpins digital artwork and real-time rendered animations
- Supports you to master advanced techniques to leverage and extend industry-standard engines in the creation of immersive, interactive experiences
- Allows you to develop your own game engine systems, from graphics renderers to physics libraries, using high-performance programming techniques
- Contains content which reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector
- Aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios
- Enables you to develop your own games and game technologies in our dedicated Game Development Laboratories
- Gives opportunities to explore emerging technologies with virtual and augmented reality hardware
- Provides experience with console and cross-platform development
Modules
Foundation Year Modules
- Fundamental Pure Mathematics
- Fundamental Applied Mathematics
- Data Visualisation
- Software and Databases
- Introduction to Games Programming
- Mathematical Skills for Computing Professionals
- Computer Systems
- Object-Oriented Programming for Game Development
- Working with Data
- Responsible Game Design
- On-Screen! Graphics Programming for Game Development
- Digital Reality: Emerging Technologies in Game Development
- Playing TAG: Technical Art for Games
- #Defining Gravity: High-Performance Physics Simulation
- Game Dev Tycoon: Professional Game Development
- Smoke and Mirrors: AI for Game Development
- Fantastic Exploits and Where to Find Them: Security in Netgames
- Advanced Technical Art for Games
- Tool Time: Understanding Commercial Game Engines
- RISC/Reward: Mobile Game Development
- Games Technology Research Project
Assessment method
This course will be assessed using a variety of methods which will vary depending upon the module. Assessment methods may include: Formal examinations Phase tests Essays Group work Presentations Reports Projects Coursework Exams Individual Assignments The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.
Professional bodies
Professionally accredited courses provide industry-wide recognition of the quality of your qualification.
- BCS - The Chartered Institute for IT
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Foundation
Entry requirements
Qualification requirements
UCAS Tariff - 64 points
GCSE/National 4/National 5
We’re here to help you achieve your study goals. If your qualifications or expected levels of grades differ from those outlined above, chat with our admissions team and between us we will explore the possibilities open to you. We accept a range of qualifications and our study experience is designed to give you options and support from the start. Contact us via our website to find out more.
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £7950* | Year 1 |
Northern Ireland | £7950* | Year 1 |
Scotland | £7950* | Year 1 |
Wales | £7950* | Year 1 |
Channel Islands | £7950* | Year 1 |
Republic of Ireland | £7950* | Year 1 |
*This is a provisional fee and subject to change.
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
CU Coventry
8 Mile Lane
Coventry
CV1 2TU