Course summary
Animation endures as one of the truest forms of creative expression. It is a vessel for humour, a voice for social or political commentary and an evergreen form of entertainment. It has the liberty to go anywhere, in any style and tell any story, which remains one of the reasons it is still so loved; it challenges narrative limits. Digital animators are enviably positioned within the creative world; our skills are used for character design/concepts, environments, pre-visualisation/animatic within 2D, 3D, stop motion and hybrid work. We understand timing, nuance, style, representation and above all, story. Animators are found within film, games and of course animation itself as standalone work. This is the cultural space of the creators, the dreamers, the outsiders and the storytellers. Our own sensibilities and skills allow us to work in concept, production and post-production comfortably across all areas of media. We have the opportunity to both embrace technology but also retain character and humanity of voice. What you will study We aim to give students the knowledge, skill, support and environment in which to explore animation. We will look at various areas which can include...
- life drawing
- 2D/digital design and illustration
- Stop motion and model making
- character design/expression/acting/movement
- writing for animation
- storyboarding/shot and camera
- animatic work
- environment/asset design, colour and lighting (2D, 2.5D and 3D)
- post production, effects, colour grading
- pitching your idea
- working independently and within a team as an animator
- workflow and roles
- Work confidently on all stages of an animation production.
- Work independently as an animator or as part of a production team.
- Demonstrate a strong understanding of the medium and its storytelling potential.
- Work at a higher academic level, managing your own future learning and development.
- Take a strong portfolio of your work forward.
- Animation Fundamentals
- Practical Skills and Techniques 1
- FMP 1: Proof of Concept (individual)
- Professional Case Study
- Practical Skills and Techniques 1
- Individual Pitch/Proposal
- FMP 2: Proof of Concept (group)
Modules
Year 1: • Animation Fundamentals • Practical Skills and Techniques 1 • FMP 1: Proof of Concept (individual) Year 2: • Professional Case Study • Practical Skills and Techniques 1 • Individual Pitch/Proposal • FMP 2: Proof of Concept (group)
Assessment method
Unit assessment
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- 2DAN
- Institution code:
- B49
- Campus name:
- Poole Campus
- Campus code:
- -
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We currently do not offer this course to International applicants due to UKVI regulations.
Entry requirements
Qualification requirements
UCAS Tariff - 48 points
Additional entry requirements
Interview
Portfolio
You may be requested to submit a portfolio
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
EU | £7250 | Year 1 |
England | £7250 | Year 1 |
Northern Ireland | £7250 | Year 1 |
Scotland | £7250 | Year 1 |
Wales | £7250 | Year 1 |
Channel Islands | £7250 | Year 1 |
Republic of Ireland | £7250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Bournemouth and Poole College
North Road
Poole
BH14 0LS